My Time With The Gameboy Advance

This is it. This is the device that kept me in the gaming sphere until the mid to late 2000s. While most people were enjoying the PlayStation 2, Xbox, Gamecube, or whatever the hell the N-Gage was, I had this pocket sized gaming machine by my side. 

Growing up in a low income household had its challenges; one of them being not being able to afford some of the things other kids your age had. We were very fortunate to have a mom that worked her hardest to allow me and my brothers to have some of the things that we wanted. We had every Nintendo system up to the Gamecube at the time, but finding time to play is hard when you have to share one system and tv with two other people. That is where the Gameboy came in handy. Instead of fighting over who’s turn it was to use the TV, I could sit on the couch or lay in bed and play one of the few handheld games that I had. This could also explain how I was a late bloomer to many modern games. One of the best surprises that our mom was able to give was giving each of us our own Gameboy Advance (SP model) for Christmas or some other event that I don’t remember. 

I had the Cobalt Blue Gameboy Advance SP model. Coming from the Gameboy Color, this was a big upgrade. The rechargeable battery and backlit screen were the hallmark of this device. No more begging my mom for batteries or being restricted to where I could play. Now I could play on the couch for as long as I want while my relatives warned me that I was going to ruin my eyesight (but would tell me to sit, be quiet, and watch TV?). It did have its flaws though. The SP model did not have a headphone jack. I had to go out of my way to buy a special headset that connected to the charging port in order to not annoy anyone with my boops and beeps. A big complaint for someone who likes listening to video game soundtracks.

I took my GBA with me wherever I went outside the house. Before people were addicted to having their smartphones at all times, I was the kid who would never put his GBA down. I would play it in the car to school each day and would have to leave it in my mom’s car so I wouldn’t get in trouble with it. Any long car ride or band trip would always be accompanied by my trusty GBA with my cool travel case that I still have to this day. If there was ever a decline in my reading habits, it was because my hands were preoccupied with playing my GBA.

So let’s talk about some of the games that I played on this bad boy. I will be honest and say that I have no recollection of the order that I got most of my GBA games. Normally in this format I would go in order of the games I’ve purchased/received, but I can’t do that this time. So let’s start with some well known titles.

Final Fantasy (Gameboy Advance Ports)

The Gameboy Advance was my gateway to the Final Fantasy series. Up until this point, I had never encountered the series outside watching my older cousins play Final Fantasy VII. The order that I played these games is kinda scrambled, so let’s just go in order.

Final Fantasy I+II: Dawn of Souls is a great port of the first two Final Fantasy games. Until I get around to playing the PSP or Pixel Remastered versions, this might be my favorite way to play these games. There isn’t much to say about the first Final Fantasy, but I do have words about the second game. I don’t hate Final Fantasy II. I didn’t hate my first playthrough since I had nothing to compare it to back in the day. I had to play it a second time since the music player will only appear if there are finished saved files for both games.. You would think that to cut your losses since it is just a music player, but before the age of good internet, this was the only way to listen to this music. Besides, if I didn’t replay FFII I would have never discovered that you can cast the Teleport spell on all enemies and bosses, and beat the game easily that way. The only time it won’t work on is the final boss, but even without increasing my proficiency in other other stats, I was still able to beat him with no problem. Give it a try! It is fun to just teleport your problems somewhere else.

Next was Final Fantasy IV. Up until recently, FFIV was my least favorite Final Fantasy game. I found playing through it at first to be completely boring. I didn’t find any of the characters interesting besides Rydia, and the progression of the story just felt stale to me. I would get around to finishing FFIV via the DS version of the game. After playing through that version, I found myself looking at this game more positively for some reason. It could be the wisdom with age thing, but FFIV still holds up to this day.

Final Fantasy V is my least favorite Final Fantasy game so far. I just recently finished it this year, and it is just bland to me. If I had played it back in the mid 2000s, I would have probably been all over this. Early 2020s however, there are other games that use the job system way better.

In the war between my favorite Final Fantasy, Final Fantasy VI is a top contender (fighting FFIX). This game is almost perfect to me. The multiple characters, the amazing soundtrack, and watching the world actually decline into chaos is done so well in this game. I’m just happy that I decided to pick this game up randomly from one of the infamous band school trips. My copy of the game is a little special since it will wipe the memory clean off if you drop it or touch it in a way that it does not like. This is one of the reasons why I never finished it until 2020 when I forced myself to sit down and play it without removing it from my Gameboy Player. I know the general consensus is that the GBA version is not the best way to play this game, but it is my preferred way since the audio compression doesn’t bother me. I own the full soundtrack so I can listen to that at the best quality whenever I feel like it. My opinion may change whenever Square decides to release the Pixel Remastered on something besides PC and phones.

Pokémon (Sapphire & LeafGreen)

Let’s get the obvious out of the way. Out of the two mainline Pokémon versions that came out, Leaf Green was definitely the one that I put the most time into. Pokémon Sapphire was the first Pokémon game that I got on the system, but my memories of my first time in Horen are kinda spotty. I remember finding a shiny Sharpedo and Duskull in game by myself, but other than that, I don’t remember much of what I did in those games. It doesn’t help that I started over in it a few times.

The real memories come from Pokémon LeafGreen. This was a birthday present for me that came out of nowhere, so it is pretty special to me. This would be the first Pokémon game that I would go on to almost complete the game 100% (almost finished the National Dex). I would find myself constantly playing this game and it would help bridge the rocky relationship I had with my younger brother at the time. Even though Gen 1 is not one of the best generations in Pokémon, I still cherish this game. The only regret I have is letting my brother erase my save file since I had moved on. Only a reason to one day grind everything out.

Fire Emblem: Sacred Stones

I never knew about the Fire Emblem series until my younger brother decided to get Fire Emblem: Path of Radiance on the Gamecube. What he thought was a traditional JRPG was this turn-based strategy game with swords and magic. That didn’t stop both of us from enjoying it, but it did put the series on my radar. So of course I spent my lunch money on a copy of Fire Emblem: Sacred Stones on one of my many trips. Sacred Stones is a solid Fire Emblem game that I hardly hear people talk about. I think that the roster is a nice balance of units that make use for any situation. The story is straightforward and doesn’t include other plot points outside the main story. It also has a way to level up your characters outside the main story by finding encounters on the world map to help beef up any units that you need. The endgame tower is also a good challenge if you want to make your way to the top and recruit some special characters on the way. All in all, Sacred Stones is a solid Fire Emblem game that needs more recognition. I do have to confess that for some reason in the past, I sold my copy just so I could have money to buy another game (I don’t remember which one). Luckily, Kat owned a copy so I didn’t have to go out of my way to find a new one.

Tales of Phantasia

“If there is evil in this world, it lurks in the heart of man.”

These words were my introduction to the Tales of series. What looked like an ordinary JRPG that I decided to buy one day would eventually lead me to one of my favorite series. I just had to get through this game first. If you have experienced the GBA port of Tales of Phantasia, you know how bad this game is. How I managed to stick through it and finish it is a feat that I have no idea how I pulled off. From restricted controls to work on a GBA to a treasure trove of mistranslations, the thing that kept me invested in Tales of Phantasia was a time traveling story that I had never experienced. This also introduced me to my favorite video game antagonist, Dhaos. If Phantasia did anything right, it was introducing this monster of an antagonist and making him feel human at the same time. I enjoyed Phantasia, but dear lord I do not want to play the GBA version again. One of these days I will write about this game and the rest of the series. I will still not get over the fact that I beat all three forms of Dhaos at the end by spamming Tiger Blade and stun locking him in a corner.

Yu Gi Oh!

Since middle school, I have been a fan of the Yu Gi Oh! Trading Card Game. I would collect cards and watch the show, but I never had friends to play the game with. Luckily, there were a ton of Yu Gi Oh! games available on the GBA. There were two Yu Gi Oh! games that I had that I equally enjoyed for different reasons. The first one was Yu Gi Oh! GX Duel Academy. I know this game is viewed as one of the worse Yu Gi Oh! games that you can play, but when you don’t have the opinion of the internet to tell you this, then you don’t see its flaws. In Duel Academy, you are a student at Duel Academy where your goal is to become the King of Games. You do this by preparing for your exams and meeting requirements to increase your rank. Each exam requires you to answer ten questions about the cards, a duel puzzle that you have to solve as quickly as possible, and then a duel using specific rules for that exam. I can see this being annoying to some, but I was really into it at the time. There are story beats that happen when certain conditions are met, but I never figured out what made them trigger. I may just be the odd one out of the group, but I really like this game.

The second Yu Gi Oh! game that I had was Yu Gi Oh! Ultimate Masters: World Championship Tournament 2006. Seeing a title like this, you would think it would have this story of working your way through a tournament to become the next King of Games. This is what I thought when I picked it up during a band trip, but to my dumb surprise it wasn’t. This game is basically an introduction to the 2006 Yu Gi Oh! rule set and new cards that were released around the time. There is no story or real goal in this game. There is a campaign and a few modes that require you to use your big brain to work around and complete each challenge. You would think I would find this game boring since around this time I still didn’t know the best way to construct a functional deck, but something about this game kept me playing for a long time. The presentation is nice and simple, and the soundtrack is something that I still get stuck in my head from time to time. I would spend time just creating new decks and take the time to test them and figure out what works and what doesn’t. I never “finished” the game, but I think it is one that I could if I took the time to focus on the challenges (especially since this game doesn’t go past the GX era of cards and rules).

Other Games

This last bit goes out to the games that I played, but don’t have a lot to say about them. 

Like most young boys who had access to Toonami, my brothers and I were big fans of DragonBall Z. If we had the chance to play a DBZ game, chances are we would find a way to play it. The GBA had a lot of Dragon Ball games, but the first ones that come to mind are the Legacy of Goku games. Dragon Ball RPG games that followed the events of the story with subplots added in and glitches to take advantage of. I would have loved more of these on different consoles, but nothing has come close to the feeling of these games (I do own Kakarot, but haven’t played it yet). Besides the Legacy of Goku games, we also had Supersonic Warriors. This was a cool 2D fighting game that introduced us to the world of DBZ “what if” stories. It was a fun game that I could easily recommend. There was also Dragon Ball GT: Transformations; a game that I will advise to stay far away from (GT Theme intensifies).

Did you know that a sequel to Gunstar Heroes came out on the GBA? I didn’t until a good friend of mine gave me it one year for Christmas. Gunstar Super Heroes plays just like the original, but with less flashing lights. The sprite work in the game makes keeping track of what is going on so much easier and adds some nice designs to each character. The only issue that makes this inferior to the original is that the game does not support multiplayer. That is a shame since the multiplayer in the original Gunstar Heroes is what makes that game fun. Maybe one day in the future, Sega will release this title to modern platforms with multiplayer (not holding my breath on that one).

You know what game really needs a remake? The Legend of Zelda: The Minish Cap. Minish Cap is a short and fun Zelda game that I really enjoyed. This game was developed in collaboration with Capcom; whom also co-developed my favorite Zelda game of all time. This is probably why I enjoyed it. It had such a neat concept that no other Zelda game has done (like Seasons) and had a lot of potential with its shrinking mechanic (like changing the seasons in Seasons). Nintendo would rake in the money if this game got the same treatment like Link’s Awakening did on the Switch. What I’m trying to get at is that Nintendo needs to stop screwing around with whatever it is they are doing and remake the Oracle games for Switch. I guess you can add Minish Cap in there as well.

The End of a Legacy

As you can expect, all good things come to a somewhat end. At some point, my GBA SP was starting to show some wear and tear. The first thing to go was the charging port. I was unable to charge the battery in my GBA. To get around this issue I would take the battery out and put it in my brother’s GBA in order to charge it. Annoying? Yes. Did it work? Yup, and that’s all that mattered. What I couldn’t fix at the time was the “death” of my GBA SP. In a scenario that is so familiar to me, I let my younger brother borrow my GBA. He got mad at the game he was playing and slammed my GBA on the floor. He managed to break the LCD screen under the glass cover. I’m pretty sure we fought, but since it happened at my grandma’s house I don’t think fists were thrown. I was devastated. My second personal console destroyed by my younger brother. You would think I would learn my lesson at this point, but no. No handheld survives when I’m being nice and let someone borrow it.  For a while after that incident, I was left without a handheld system to play my games on unless my older brother was gracious to let me use his (he became very protective for good reasons). 

Eventually, I got my own DS and could once again enjoy my childhood (until history repeated itself). I held on to my GBA since it was special to me and I couldn’t just throw it away since I had no means of fixing it. I have plenty of options now, but I haven’t had the need to repair it. Marrying Kat came with not just one, but two GBAs that she and her dad used to play back in the day (neither one of them care for them now, so I happily accepted them). I also have a Game Boy Advance Player for my Gamecube now, so I can enjoy the games on a bigger screen if I choose. Sadly, if anything, there is no point in me fixing my GBA unless I personally just want it back in working order (I would also need a new battery and back cover).

I will always cherish my time with the Game Boy Advance. In some way, it helped me during hard times and kept me engaged in a hobby that I still enjoy to this day. There are still several games that I need to play and finish on the console, and hopefully one day I can cross them off the list. If you still have your GBA from way back in the day, buy it a beer one me next year since it will be of legal drinking age.

Honorable Mentions (Games I Got Later In Life or Sold):

  • Advance Wars
  • Final Fantasy Tactics Advance
  • Fire Emblem
  • Golden Sun
  • Golden Sun: The Lost Age
  • Harvest Moon: Friends of Mineral Town
  • Mega Man Zero 4
  • Pokémon Pinball: Ruby and Sapphire
  • Sigma Star Saga
  • Sonic Advance 3
  • Yu Yu Hakusho – Ghost Files: Tournament Tactics

Backlog Report – September 2022

Photo by Lukas on Pexels.com

The only thing that has been keeping me going is that a new Theatrhythm game is coming out in February.

Hello. September is finally over and I couldn’t be happier. Jumping straight into things, let’s talk a little about what I’ve been up to personally. All month long, I have been in webinar trainings to understand this new system that we are moving to in January.  They started off harmless, but some of the content does not apply to what I do or will be controlled by us in the end. Honestly, I’m just here to be a second set of eyes for my supervisor. I am a hands-on learner, so most of this stuff will come to me once I can play around in the system on my own. I just hate spending my entire morning glued to my computer and attempting to retain all of this.

This schedule has had some positive effects on me. To escape the icy cold dungeon of my office, I now find a nice bench to sit on outside and read a book. This has been one of the best changes to my routine since I am now getting a mental break from my work area instead of being around it all the time. I am currently reading Jason Schreier’s Press Reset: Ruin and Recovery in the Video Game Industry, and it has been an interesting and depressing read. Hopefully this routine will help me get through the other books that I have bought over the years and have yet found the time or motivation to read through them.


Blog Posts This Month

Monster Hunter Generations Ultimate – The Missing Piece to the Puzzle (Backlog Tale) – This game will come up two more times in this post. I went from hating this game to playing it almost every single day. This is a good and a bad thing since I have the Sunbreak expansion to Monster Hunter Rise and want to play through that at some point.

Games Finished This Month

Monster Hunter Generations Ultimate

Not going to spend a lot of time on this. Read post above.

Xenoblade Chronicles 3

Xenoblade Chronicles 3 is not a long game if you stick to the main story. Unlocking additional heroes and doing side quests to build up classes and the world turns this 30-40 hour game into a 100+ hour game. That’s not bad, but it does leave a sour taste in my mouth when important resolutions in the game’s story are hidden behind optional side quests. I will have to write about it one day, but it is something that frustrated me with this game. Other than that, I really enjoyed the rest of the game. Gameplay felt so much better than the second game, though I think I still prefer the original’s battle system. The story is somewhat predictable, but the whole idea of living in the present where it is safe and avoiding the unknown future is a topic we all could relate. The ending even managed to get a tear out of me, so I would say that overall it left a good impression on me. Hopefully the story DLC will answer one of my burning questions about a certain fur ball.


New and Finished Games This Month

Trombone Champ

In the beginning, there was light. The light filled the world with its bliss, and gave birth to wondrous things. One of these brilliant gifts was the trombone. From the trombone, toots of various tones filled the world in harmony and made the world equally divine as the realm of the gods. But, where there is light, there is always darkness. With the rise of man emerging from the shadows, the brilliant light of the trombone was tainted. What was once a symbol of ultimate power was now treated as a fool’s humor for when people did silly things. To ensure that this gift was not wasted completely, the gods sealed most of the power of the trombone inside a vessel, waiting for the day a true master of the trombone to emerge and unleash its power once again. For millenium, the tootvessel has slept. Waiting for the new champ to rise and claim their rightful place amongst the gods.

…at least that’s what I think the story is about. The in-game item descriptions make it hard to understand.

Trombone Champ knows exactly what it is and I appreciate it for that. As someone who has studied music and can play the trombone decently, this game comes very close to how it feels to play the trombone. Originally I thought that this would be a silly game with no depth to it, but the more I played, I found myself deep into mastering the mechanics to unlock everything and earning S ranks on all the songs. I don’t know what it is, but I find myself in a trance to discover all that the trombone has to offer to me. Also baboons for some reason?


New Games This Month

Harvest Moon: Save the Homeland

My last visit to the secondhand store resulted in my buying two games and one guide. The first was a physical copy of Harvest Moon: Save the Homeland. I know I bought this digitally during a PS sale last year, but finding this with the case and manual for around $10 was hard to ignore. I still need to test the disc since it does look a bit scratched up.

Splatoon

I was told to go to the store and pick up Splatoon, so I did. Maybe next time someone should clarify. Jokes aside, I was able to find a brand new copy of this game at the secondhand store for the same price as the other used copies. I mostly got it to complete the series set, but who knows. I may get around to playing through the single player content at some point.

Capcom Fighting Collection

I bought this solely for Super Puzzle Fighter II Turbo. Other than that, this is a neat collection to have with some of Capcom’s fighting games that have never been revisited. I don’t know if many of the games will get any playtime out of me, but the option is there in case I ever need them.

Monster Hunter Portable 3rd

“Will he please stop talking about Monster Hunter!” In my defense, this is a different game, so back off. Portable is the first “enhanced” version of Monster Hunter Tri that came out exclusively in Japan. It added new monsters and locations, but took the swimming mechanic out of the game. It would go on to be one of the best selling Monster Hunter games in Japan, but one year later we would all get Monster Hunter 3 Ultimate. Despite the release of 3 Ultimate, Portable 3rd is still regarded as one of the best games on the PSP; and I am going to see if that is true. The Japanese-language barrier be damned!

Tales of Rebirth

Speaking of the Japanese-language barrier, I finally got a copy of Tales of Rebirth since Bamco has no interest in bringing these games over ever. I have decided to stop wondering if a remaster collection of the older titles will ever be rereleased for the overseas audience. While it is nice to have this game in my collection, I may have to find other means to enjoy this game fully in a language I can read. And don’t get me started on how they are butchering Tales of Symphonia with their lazy remake (even though I love Symphoina and will get it eventually on sale).

Live A Live

I know absolutely nothing about this game. And that is a good thing. It’s rare for me to not know much about a game with the internet these days. I know it is a classic from the SNES days, but outside of that I have no idea what the story is about or how the combat works. It will be a new discovery for me and that feels refreshing to me. Plus, my older brother has been playing it and he hardly plays JRPGs these days. It will give us a nice conversation topic when we have the time.

Splatoon 3

Do you know how hard it was to find a physical copy of this game days after it came out? Kat really wanted to play it, so we went to the store to get a copy, but the local game store and others around were all out. We didn’t think it would be that difficult to find a physical, but we did eventually and she bought me a copy as well. I like the game despite being bad at it. I can only play in short burst before I get frustrated by either the people who play these games for thousands of hours, or when I constantly get kicked out of games due to connection errors. One day Nintendo. One day.

Gundam Evolution

It’s Overwatch but with Gundams! I have only played a little bit of this game, but it is a learning curve that I’m still learning. Each Gundam plays differently, so understanding their strengths and weaknesses along with how well they go with the rest of your squad is a lot to consider. I know there are huge complaints about the progression system in it and I find them scummy as well. For now, it will be a casual experience until I get bored of it or the skill level starts to kick my ass.

Toukiden 2

I forget exactly what day it was last week, but I remember scrolling the tweet tweet app and seeing this countdown for a new game by EA and Koei Tecmo. I looked at the image and I was like “that looks like Toukiden.” After watching the trailer, I was like “yep that Toukiden.” If you don’t know what Toukiden is, it is Koei Tecmo’s Monster Hunter but with Oni. It reminded me that I have the first game on the Vita, but I never got around to getting the second game. I decided to get it now before the interest of the series starts to build again. This game was released with very limited quality, so I assume the price for this game is going to skyrocket soon (the Vita version already has).


Currently Playing

Third time mentioning it, but yeah Monster Hunter. In Generations Ultimate, I am currently working on finding G Rank armor that 1) I like, and 2) I can obtain on my own without dying. I have several targets in mind, but of course they would be some of the most annoying monsters to hunt. On the Monster Hunter Rise side of things, I need to finish most things on the PC version. I’ve decided that I want to play through Sunbreak on PC just to change things up. Just need to beat up Thunder Serpent Narwa and I’ll be all good. I did return to World briefly to try and work on achievements, but I found the camera in that game makes me dizzy now. I greatly prefer the snap camera focus over the constant tracking camera of World.

After finishing Xenoblade Chronicles 3, I decided that I needed to take a break from long RPGs and focus on a more chilled experience. With the announcement of Story of Seasons: A Wonderful Life, I decided to finally give Story of Seasons: Friends of Mineral Town a go. My first impressions so far is that it is a Story of Seasons game. I know I could play Stardew Valley again for the tenth time, but it’s sometimes nice to go to a familiar game with a different aesthetic. Hopefully the Wonderful Life remake will be as good as this one and not like the PS2/PS4 version (which I need to start working on…).

Plans for Next Month

My schedule is more open this month, but as always I am not going to make any promises.

At one point, I was going to write a post about all the announcements from a few weeks ago, but I started to lose interest when I realized that most things I was excited for were remakes. I don’t know what that says about me as a person, but I may return to it soon if nothing but a reminder for when things are coming out (seriously I can’t keep track of anything). I also need to put something together for Xenoblade Chronicles 3. I already have a topic in mind. Just need to find the best way to articulate my words.

It’s October! This means I get to continue my journey through different Castlevania titles. This might be the year that I play through the PS2 titles, but I also have the Lord of Shadows games to knock out as well. I’m holding off on the DS titles since I still need to get Portrait of Ruin and I’m kinda holding out that Konami will re-release them in a DS collection. There is definitely one game that I want to play, but I want to step outside my comfort zone a bit while playing it. My hope is that I can live stream myself playing through Castlevania 64 from beginning to end. It would be the first time that I start a game on stream and end it, and I think this game will help me through it. After playing the first 30 minutes of the game, I can tell that I’m going to have a fun time. 


Thanks for reading!

Backlog Tale – I Almost Wrote Off Xenoblade Chronicles 2

It took me nine years to finish the original version of Xenoblade Chronicles. The first game was great in my opinion, but for some reason I couldn’t finish it in one setting. You could blame me for not understanding MMO battle mechanics at the time. Regardless of that, I was hooked on the struggle of the characters, the journey of revenge that they set out on, and the amazing and mysterious setting that the adventure takes place on. With how good everything felt to me, the idea of not finishing it sooner feels weird. Good games should have some draw to it that makes you want to see it to the end no matter how long it takes. It is a balanced formula that makes the game fun and entertaining to the player.

With that in mind, I should have stopped playing Xenoblade Chronicles 2 early on. The numbered sequel to one of the Nintendo Wii’s best games had a lot of promise. Where would the story go after the conclusion of the first game? What secrets did these new Titans hold? And why does everything look more like an anime? I was interested in playing the sequel, but held off until I finished the first game. I managed to avoid any spoilers minus a few memes that I saw posted on the internet. With the urge to play after seeing the trailer for the third game, I decided it was time to play XC2 so that I could keep up with the series. After playing the first three chapters in the game, I was not impressed.

The first half of Xenoblade Chronicles 2 felt like a disservice to what it becomes later. The combat felt shallow, the characters felt flat, and the general setup didn’t feel like it was worth my investment. It left a bad taste in my mouth that I started to wonder why people were saying that this was just as good as the first game. Was I missing something? Was the first game not as good as I remembered? What was going on that other people were seeing that I was missing out on. The environments definitely felt like Xenoblade, but the change in combat, the Blade system, and general tone of the game just didn’t feel entertaining to me. It wasn’t until around chapter five that things started to finally click, and I started to understand what makes this game great. Xenoblade Chronicles 2 takes place in a whole new different world, so the strife and dangers in the formal were nonexistent in this world. The only issues that this world faces is the number of resources dwindling and the war going on in the background. The game was trying to make me feel like this was going to be a heartbreaking story, but either dire situations were handled too quickly or secrets that the game was trying to hide were easy to solve.

Let’s talk about tone. Tone can be described as setting the atmosphere to express a piece of work. A tone should carry out how you want to express your mood or emotions to your audience. It helps to establish it as soon as possible, but you are allowed to change it up while reminding the audience what the initial tone is. Works of art, music, and film can go a long way if your audience knows what tone the author/performer is trying to convey.

The tone in Xenoblade Chronicles 2 is not consistent. The Xenoblade series has always been one with mysteries about, so that is nothing out of the ordinary. At the end of the first chapter, it establishes a dark tone by showing Jin killing Rex and how he is saved by Pyra. You would think this would be a quest about returning the favor, but Rex doesn’t seem to mind being killed. He just seems to ignore that fact and is now focused on taking Pyra to Elysium. At this point, I felt like there were no stakes and the plot of the story was just to protect Pyra and reach Elysium. It would help if I understood the villain’s motives, but at times I couldn’t tell what they were. At one moment they don’t care about Pyra, and then the next minute they do, and then they changed their minds again for plot convenience. The tone that the game was trying to go with just felt distorted and tried to contradict itself.

Halfway through the game, the tone changed completely at the end of Chapter 5. The game finally established what could happen once the group reached Elysium. The antagonist’s motives are finally clear and all the scattered pieces of the world start to make sense. You start to learn who the true villains may be and start to wonder and doubt what anything around you means and what the right choices are. The lighthearted tone is still there, but it fits better with the story now since they are written at the right moment. There was now this unknown feeling of what is going on and how someone inexperienced with combat and diplomacy could change the world for the better. The tone that the writers were trying to establish at the beginning of the game was here and would remained until the final chapter. After reaching this point, I became invested in the game again. I was ready to tackle these unknown factors and it finally felt like the game was ready to lead me to those answers. I don’t want to say that everything in the first half of the game was bad, but the second half made everything better for me personally.


Now, I’m not saying that games can’t mix things up when establishing their tone. There have been plenty of games that have successfully established their tone at the beginning, deviate into a different tone, and keep the initial tone the same throughout. The best game I have for this example is Paper Mario: The Thousand-Year Door. The game starts off with a dark and unsettling undertone that carries throughout the entire game. I think of moments like Glitzville and the game suddenly becoming a tale about wrestling. It is a fun moment, but it keeps the initial tone of being dark and unsettling with the wrestlers going missing. Or while in Twilight Town (the creepiest place in any video game I’ve been into) there are moments where the vibe is loosen a bit when trying to get the missing letter to spell Doopliss’ name. There are great moments where things come off as funny, but once you take a closer look at it, there is still this unsettling tone to it all.

A recent game that I started playing is Final Fantasy V. This game starts off with an unsettling tone with the world slowly dying thanks to the crystals shattering. Within the first few hours of the game, there have been death, loss, and overcoming situations that are daring. You wouldn’t think this game had a completely different tone than what is presented. This game is bright. The music is upbeat, and the characters have a lot of fun with each other during the journey. The game makes you believe that these four warriors of light will save the day at the end of the journey, but if you have played FFV, you know that is not the case. The tone was established at the beginning, and even though it tries to disguise itself, it is always there and constantly reminds the player that things are not going to end well.

Maybe my problem could come from the other Xenoblade games that came before this. In the first game, you are immediately shown what the state of the world is currently in. The Mechons and Humes are at war with each other with the Mechons being the stronger force. You see the despair in the soldiers who helplessly fight against them. You see how powerful the Monado is against them, and the cost of using such power. You feel the anger and sadness Shulk feels when he loses Fiora. The events at the beginning set the tone for how you should view this world and how your emotions get shifted with each new revelation. The game does a great job of connecting you and helps make the rest of the journey exciting to the very end.

I have not played a lot of Xenoblade Chronicles X. Being a Sci-Fi game at the very beginning made me lose my interest a little, but I immediately understood the tone of the game. Humans are looking for a new home and you have no idea the dangers of this planet. You are lucky to be alive since others in the pods by you were not so lucky. I understand the narrative of the game from the git go. The rest of the game should carry that through to the climax and make the audience feel some type of emotion for seeing it through.

I will finish Xenoblade Chronicles X one day. I just don’t like Sci-Fi settings as much.


Xenoblade Chronicles 2 has some good things going on within it, it just took me a while to see it all. Everything just clicked in the second half and I was invested from then on. I started to understand everyone’s strengths and weaknesses and somehow combat became more entertaining. Somehow, I started to care a little bit more about each character even though I found them uninteresting. I really wanted to like Nia, but her secret was easy to see coming and the reveal took too long. I wanted to develop Poppi more, but having to go back to Tora’s house to play Tiger Tiger for a while made the pacing slow down when I could easily develop Morag and Brighid to be a better tank (Poppi is still one of the best characters in the game). I feel like I didn’t take the time to understand a lot of concepts like developing towns or optimizing blade loadouts since I was so disconnected from the game at the beginning. I was just pushing through without caring about unlocking blade skills and really maximizing everyone’s potentials just because I wanted to get the game over with quickly just so I could see how the games tied to one another. And that was a giant disservice to the game because the game is pretty great.

I hope my rambling about tone made sense. It can make or break the storytelling of a game and affect how you approach something. I am glad XC2 turned around for me since all the events afterwards just kept me hooked to the end. I wouldn’t say that this is better than the first game, but it has made me hyped for the third game now since I want to see the results of both game’s conclusions. Maybe if I get around to playing it a second time, I would like to see if my attitude is different or if I find myself dreading the first half again. There are still some story bits that didn’t make sense to me at the end, but that didn’t sour my mood when I reached the end credits. I ended up enjoying the game, and one day I will give New Game+ a go as well as the Torna DLC. It will probably happen sooner or later since I read a conspiracy theory on the entire Xeno series…

Did anyone else find Nia’s love confession to Rex weird and out of place or was that just me?


Playtime Stats:

  • Start Date: 2/18/2022
  • End Date: 3/11/2022
  • Total Play Time: 68 hours
  • Main Team: Rex (Pyra/Mythra, Wulfric, Godfrey); Nia (Dromarch, Vess, Ursula); Morag (Brighid, Aegaeon, Perun)
  • Number of unique Blades acquired: 21
  • Best Thing About The Game: The Music (I bought the OST because it was that good)
  • Least Favorite Thing: Side quest that never end for little reward.

Bonus Gallery

Backlog Tale – Mario Golf: Super Rush

Mario Golf: Super Rush was a fun game to play for the two weeks I spent playing it. I haven’t played a Mario Golf game since the N64 version. I enjoy that version and the Game Boy Color version as well. Super Rush is easily one of my favorite to control and understand, but I can’t help but to feel that some of the charm has been lost. When I compare this to some of the older Mario sports games in general, I can’t help but to notice the Mushroom Kingdom “charm” feels missing outside of some elements that were paste in. What I’m left with is a fun game that functions great, but doesn’t get me excited with its level design and boring plot to a story mode.

Synopsis

What if golf was Mario Kart?

A Neat Idea That Can Be Frustrating

Despite not liking most sports, I do enjoy them when you add some fun, wacky mechanics to it. To me, it makes the game more interesting when bombs are flying all over the field or you have fun characters to play as. Mario Golf: Super Rush found a way to make golf interesting by adding a new mode called Speed Golf. While I think the real world equivalent would be watching a bunch of golfers take meth and run and scream after they hit their ball, this game gives me a close equivalent to what that would be like. Speed Golf requires you to race to your ball after hitting it down the green and race your opponents to see who can sink their ball the fastest. There are different variations to this mode like just playing normally under a time limit, or earning points based on your placement. It is a fun mode and adds to the crazy chaotic fun that I enjoy in some of my games.

One thing that I don’t like is Cross Country (XC) Golf. This mode in the Adventure Mode let’s you pick which holes you want to go for in any order as long as you do them within the number of strokes. The stage that you play this mode on has a ton of cliffs that you have to send your ball upwards in order to clear. For someone who tried using the recommended methods to get past these obstacles, it made me want to send my controller down the fairway. Even worse, the game times you so you don’t feel like you can get enough time to adjust and figure out the best ways to clear the cliffs. It was aggravating and could completely be my fault for not using the right technique, but nevertheless frustrating.

The other new mode is called Battle Golf. In this mode, you compete against others sink your ball into the required amount of flags before your opponents. This is where the real chaos of Mario Golf: Super Rush comes in as the field is smaller than other maps, but with items being used everywhere and characters using their own abilities to disrupt others, it looks fun. I honestly did not spend much time in this mode, but probably will if I have friends who want to join in.

What is nice to know is that the game will be supported in the future with free updates. I know this goes into the topic of if the game was actually finished to begin with. I too wonder if the developers had more plans with the title but were force to ship it out on release day (more on that in the next section). I like this approach however for a title like this. I don’t see myself playing this every day or develop a routine with it. Giving me a reason to pick the game up once again outside of playing with friends might give me a reason to play this on occasion here and there. For a sports game, I am a little more accepting of picking it up when free updates are sent out (and not spending $60 for the same game with a different roster). If the content is worth it, then I will check it out.

As of the last update, there are 9 courses.

Adventures in Golf Land

I was excited to play the adventure mode since they were my favorite in the Game Boy entries. Adventure mode left me disappointed and honestly where I felt the most content was lacking. I know people want to say that the lack of content comes from the number of courses you can play on, but to me this is where the content was lacking. I felt like I was just going through the motions and not really caring about what was going on in the story. At the beginning it felt like some type of rivalry between you, Charging Chuck, Boo, and Toadette, but they kinda disappeared somewhere in the middle and suddenly I’m teaming up with Wario and Waluigi for “plot.” It also felt unfinished to me at the end where you save Bowser’s Castle, Toad says you can participate in Battle Mode, and then the credits just roll. You do get the ability to use your Mii in Battle Mode at that point, but I just ended up saying whatever at the end and moved on.

The other obvious complaint to adventure mode that I could make is how uncreative the areas and characters are. I know Nintendo is going through this phase of not allowing creative characters in Mario games anymore, but this game really suffered from that choice. Being surrounded by Toads and (Bowser’s) minions makes exploring and talking to them dull since you see them everywhere. I’m not saying that it could have the opposite effect if they were human characters, but making them all look the same and nothing creative about them just makes me uninterested in talking to them. I can see why they wouldn’t let Camelot use their human characters in the game, but if they were uptight about not having non-residents of the Mushroom Kingdom roaming around, then they could have used the next best thing, the Miis! If I’m allowed to run around as a Mii, then they could have easily implemented generic Miis in the adventure mode and make you go against these NPCs with an identity rather than a minion that shares the name of the others.

I can now play as my boi Koopa Troopa!

It’s Golf, but with Speed

This post feels short just because there is not a lot for me to talk about. It’s Mario Golf. You either like Mario Golf or you don’t like it. I enjoy Mario Golf games because they speak to me at my level on how to play golf. I had more fun just playing the regular golf mode with my father-in-law than anything that the adventure mode threw at me. I like some of the stages and characters, and I will most likely play through the new stages and content that come out later. If you like Mario Golf, I can recommend it to you since you will have a good time with this and the new modes that come with it. If you like golf but hate Mario and gimmicks, then you can skip this game a find a cheaper golf game to play. If you hate golf but like Mario, then play any of the other thousands of Mario games. If you hate golf and Mario, then why were you reading this in the first place? I enjoyed playing this for the time that I did, but don’t see myself playing it constantly in my rotation.

Xenoblade Chronicles – 9 Years in the Backlog #MaybeInMarch

#MaybeInMarch is the second part to a two part collaboration hosted by Kim from Later Levels and Solarayo from Ace Asunder. Participants were asked to share their love for their backlog last month, and now this month to finish one of the oldest titles in your backlog. While I highlighted a different game in my first post, I choose a different game that has been in my backlog for quite some time.

If there was a game that I loved playing, but was terrible at the core mechanics of, it would be Xenoblade Chronicles. Xenoblade Chronicles was one of those games that I was excited to get back in the day that kept me hooked for months. The main draw that kept me playing, like others, was the massive open world that was fun to explore and discover every part of this giant world. For Wii standards, this was impressive at the time, and some might say that it still holds up to this day. But, if you read my title, this is my first time finishing the game since buying and playing it back in 2012. Why did it take me this long to finish such a great game if I was enjoying it so much?

For those who have not played, heard, or know what a Xenoblade is, allow me to explain. The world of Xenoblade Chronicles takes place on the bodies of two colossal giants; known as the Bionis and the Mechonis. The Bionis is home to different races; Homs (that represent normal humans), Nopons (cute ball-shaped creatures), and the High Entia (humans with angelic hair), while the Mechonis is home to machines, the Mechons. The people of the Bionis and Mechonis have been at war with each other with the people of the Bionis on the losing side of things. That’s before the hero Dunban started to take control of the battlefield wielding the mythical blade, the Monado. The Monado has the ability to destroy the Mechons unlike normal weapons which do little to them. With this OP weapon, the people of Bionis should start turning the tides right? Well it seems that the Monado is very picky about its wielder and leaves Dunban with a destroyed arm after he failed to control it’s power. A year later, a boy named Shulk spends his days researching the Monado in hopes of understanding it better so the next wielder can control it. After an Mechon attack on his home, Shulk learns that he can use the Monado without any negative side effects. Even better, he can now see glimpses into the future to avoid his and other’s deaths. This isn’t perfect since there are somethings out of his control (as he quickly finds out). Without spoiling much, Shulk and his best friend Reyn go on an adventure to defeat the Mechons with the Monado at hand. The plot doesn’t sound like much without going into spoiler territory, but once the adventure starts you understand the weight of the journey that they carry.

And that is about as much of the story I can tell you since most of the journey is a blur to me. There are a lot of things that I forgot happened since it has been so long since I played those parts. Just know that the destination is worth it since the story goes places that I wasn’t expecting and ended on a scope that I was not prepared for. The story, environment, and visuals (for Wii era) were so impressive that it really carried the game for me. If you like to explore and have enough quest to find items, defeat monsters, and deepen bonds with characters, then Xenoblade has it all for you.

There was something though that prevented me from enjoying this game from beginning to end in one setting that ultimately prevented me from finishing this game until now; the gameplay. Your game can look pretty and impressive all you want, but if the gameplay is not great, then the whole game falls apart. This is not me saying that the gameplay in Xenoblade is bad. It has one of my new favorite battle mechanics that is customizable to bring out the full potential of each character. The problem is understanding it.


So let’s go back in time to the year 2012. Roblox had been hacked, Windows 8 was terrorizing the nation, and a youngish nineteen year old Danames had just started playing Xenoblade Chronicles in his freezing apartment. The tutorial battle starts and…the characters are attacking on their own? Ok, auto attack is the primary way of fighting in this game, and if you want to use a fancy move (arte), you select them at the bottom. Ok, no problem at this point! Now the game is throwing terms at me like aggro, break, topple, positioning, ether, gems, and a cluster of different effects. This…didn’t feel like any JRPG that I was used to playing. It turns out, Xenoblade plays more akin to an MMO. You have to understand each character’s role and make the most of what they specialize in to make the most of them on the battlefield. Guess who had zero knowledge of MMOs back in 2012?

If you are familiar with MMO mechanics, or can perform the basic concept of reading the tutorial, then the battle system and character customization will not be an issue for you. I have come to learn that I used (and sometimes still) to get overwhelmed with so many mechanics to learn, memorize, and apply to in order to make the most of a character’s growth and specialties. It doesn’t help that the menus and details in Xenoblade is a lot to learn and wrap your head around in order to equip the right equipment to each person, the types of gems that will be beneficial to them, what artes you want to equip them with, and what team compositions would be the best for boss. I greatly underestimated the importance of ether until the last few dungeons, and I was beating myself up that I wasted a lot of potential for certain characters since I did a poor job of outfitting them properly.

The best example I have is Melia. I never used Melia when I first got her, because she was ether based and her abilities sounded really confusing to me at first, I just avoided using her. I never bothered to understand her utility since I was getting by just fine with Shulk, Sharla, and Reyn. It wasn’t until the fight against *Spoiler* at the Bionis Heart. This boss would spawn multiple enemies to buff it and it was hard to take them all out in a fast manner. This is when I learned that Melia has AOE attacks that could destroy them in one or two hits. The problem was, I never developed Melia to be that effective. I found a guide that helped me build her up and that’s when most things finally started to click. By the time I was done developing Melia for that fight, she became one of my most powerful characters since she would just buff everyone and then release powerful attacks that destroyed anything in her path. I felt bad that I never took the time in the past to really get to know how to use her since she would have been very useful in other battles.

This issue wasn’t exclusive to just Melia. For a long time I thought I had to keep Sharla in my party because she was the designated healer. The only problem with Sharla is that she sucks at everything else outside of healing. What’s worse is that after every arte she uses, her rifle will start to overheat, and you would have to cool it off before she could use her artes again. Its good to have her if you want a strong healer on your team, but Xenoblade does not make that a requirement if that is not how you want to format your team. Almost every character has a healing ability that they can use to keep them in the fight, or an ability that helps them stay alive. So, if you don’t want to have terrible Sharla on your team, you don’t need to depending on how good your team is. It took me until the final dungeon of the game to finally realize who the best character in the game it, Rikki. Memes aside, Rikki is stupid versatile with what you want him to do. He has the highest health stat in the game and that sets him up for the best support character in the game. The health stat would be tempting to make him a tank, but he needs all that health to slowly murder and help the people around him. Give him gems to increase his physical and ether defense and make him a priority ether user to use the strongest healing arte in the game as well as nasty ether attacks that have status aliments to them. My final team consisted of Shulk, Dunban, and Rikki since they would end battles so fast for me.


Sigh. As I’m writing this, I’m really upset that I ruined some of the experience of the game for myself. If I wasn’t so stubborn in the past to use guides and take the time to learn the game, I might have this one of my favorites games of all time. That is not saying that I found the entire journey free from some annoying issues. I am not one of the people who doesn’t dismisses a game entirely if the framerate isn’t consistent all the way through, but the framerate issues I had with the Wii version of Xenoblade made me rage so many times. The only time where the game would slow down because it couldn’t handle everything on screen was during battles. In the boss fight that I mentioned in the Bionis’ heart, the adds that would spawn in would make that battle miserable since things would happen, but you can’t react since different things are processing at different times and then you find yourself dead. The amount of times the framerate would screw me over in a game where your positioning is important drew me up the wall towards the endgame. I was waiting for my Wii to melt at any point either from trying to handle everything or the heat from my frustration would vaporize it. Ugh.

Also there are too many side quest in the game. I know the developers wanted you to explore this expansive world, but there are too many useless fetch or slaying quest that just gives you money as a reward. The Colony 6 side quest are fine since those actually build up to something, but when everyone has something for you to do, then you don’t really have anything that you want to do. Some of these quest can be fun, but a majority of them just feel like padding.

So that is pretty much my thoughts on Xenoblade Chronicles. I appreciate this game more now that I have finished it and learned how to play it effectively. I wasn’t planning on it, but I immediately started playing the definitive edition on Switch, which improves so many things for me. My eyes feel like they are no longer burning since the Wii visuals didn’t age well for me and the text felt small to read. The user interface feels so much better to navigate and read, and the updated graphics are fine to me. There are also small quality of life changes that improve the game from the base game. I’m only on Chapter 3, so if there is something stupid that the definitive edition did, I won’t know until I get there.

But that about wraps up my thoughts and time with Xenoblade Chronicles. I’m happy that I was able to finally cross this game off my backlog and get one step closer to completely finishing my Wii collection. Of course I would be interested in getting Xenoblade Chronicles 2 now when you can’t find a used physical copy anymore. I may cave and get the digital version, but with other games on my backlog right now, I can hold off purchasing it right now.

Again, thank you Kim and Solarayo for hosting this collaborating event!

Thanks for reading,

DanamesX