We Need A 3D Castlevania Collection. My Experience The Early 3D Castlevania Games.

For the past three years, I have dedicated the month of October to play different Castlevania games. Ever since Symphony of the Night, I have been trying to play as many games in the series that I can before the fatigue hits. Last year, I played through all of the Gameboy Advance games thanks to the Castlevania Advance Collection that came out last year. This year, I wanted to swim in the murky waters of the early 3D Castlevania titles. The only game in this “collection” that I didn’t play was Castlevania: Legacy of Darkness. Not because the first Castlevania game on the N64 dissuaded me from playing it, but because I do not own a copy of the game. Most of these games are foreign to me since I have never played them before. In total, there were three and a quarter games played and finished.


Castlevania (1999)

Release Date: January 26, 1999
Platform: Nintendo 64
Canon to Story: Non-canon

I was really looking forward to this game. This game is not foreign to me since I once rented it from my local video store long ago. I never made it far in the game since you are required to have a Controller Pack in order to save the game. So after all these years, I was ready to tackle the very first 3D Castlevania game. Unfortunately, I could not finish the game. I had reached a point in the game where I was just tired and frustrated with the game design, that I just put the controller down and moved on.

Castlevania (1999) was the first Castlevania game on the Nintendo 64, and the very first game in the series to be in 3D. For a first attempt, there were some ideas that worked to set the mood. The design of the stages and some of the effects are creative and interesting. I was impressed with the effects of lighting hitting the trees in the first stage, and watching them fall on fire until the flames extinguished. The stage within the mansion was a fresh change since no two rooms in the mansion were exactly the same. There were some good design ideas that we placed in the game that I unfortunately did not get to see.

The story of the game follows two protagonists that you choose at the beginning. First, you have Reinhard Schneider, an heir to the Belmont Clan of Vampire Hunters and someone who looks like he belongs in the 1980s and not the 1850s (when the game takes place). He plays like a normal (non)Belmont would with his trusty whip and sub weapons that are staples to the series. His plot device is that he is a vampire hunter and must do what his clan does best, slaying Dracula. Then you have Carrie Fernandez. Carrie is a gifted magic user who uses magical projectiles and is probably related to the Belnades Clan. Her plot device is that she senses evil energy coming from Vlad’s Pad and must go defeat it for her clan. Both characters’ stories are similar minus two different stages unique to each character. Other noteworthy characters in this game are Charles Vincent, a guy who really loves Jesus, and Malus, the guy who plays the violin at the start menu of the game that may or may not be Dracula (depends on the ending you get).

Once you start playing the game, that is when you can tell that this was a first attempt at making a 3D action/platforming game. Let me go ahead and talk about my biggest complaint about the game, the camera. Oh dear lord, the camera in this game. For a game that started development in April 1997, you would think by the time it was released in January 1999 that the developers would have seen how other developers handled the camera operations in their games. Out of all four C buttons, only one controls the camera, and it basically just shifts how the camera works. You have your standard “Normal” camera that is positioned a set distance from your character, but will adjust haphazardly to what it thinks is the ideal position. You then have an “Action” view which just spins the camera around so that you can see around you. It will still act like the “Normal” camera and adjust haphazardly to your character. Thirdly, there is the “Battle” view. Battle view keeps enemies in focus and will attempt to adjust the camera to how your character is looking at an enemy. Finally, there is the “Boss” view that is only accessible while you are fighting bosses. This camera keeps things focused on the boss at all times and will actively try to help them as well. What makes this camera scheme annoying is that you have to toggle between them one at a time to get the angle that you want. It is like the developers didn’t know which camera angle would be best for the game, so they opted to go with multiple angles that the player could decide on when needed. In theory, this is a good idea since it compensates for each players’ needs, but in practice it just doesn’t work in this game. There are many platforming sections in the game that require accurate landing or it will cost you an instant game over. For someone who has a hard time with 3D platforming to begin with, these moments were more stressful than certain other moments in the game that are designed to stress you out. If there is one element that made the game miserable to play, it is the camera 100%.

Another thing that felt off about this game was something I didn’t really realize until I did some research about the game. This Castlevania game implemented something in any other game in the series, horror. If there is one thing Castlevania is not is being scary. There are a lot of horror elements sprinkled in this game straight from Horror Movies 101. This is evident in a beginning scene where you open a gate and a giant skeleton greets you with a “jump scare.” This didn’t click to me that it was supposed to be a jump scare since I knew it was coming, but other instances did invoke that stressful feeling. When you first reach the villa, there is a fight where you have to fight a Cerberus in complete darkness. At first I thought that it was some weird glitch, but no. It was an intentional game design to frighten the player. The moment it really clicked for me however is when you are escaping the garden maze. Not only are there two dogs chasing after you that you cannot kill, the developers decided to throw in Frankenstein with a chainsaw to add to the nightmare. The inclusion of these suspenseful moments in a series that is not scary at all is something I was not expecting from this game, and may be another factor that made me put this down. I play Castlevania for the exploration, cool gothic design, and bumping soundtrack. Raising my heart rate with these cheap scare tactics was not on my list when I decided to play this.

Will I return to Castlevania (1999) at some point? Maybe. At the time of playing, I was just getting increasingly frustrated with the enemy respawn rate, the stress level of annoying platforming and racing the clock to get the good ending, the questionable mechanic of waiting for specific things to happen with the in-game clock, and the FREAKING CAMERA. I wish I had a copy of Castlevania: Legacy of Darkness so that I could compare the two to see if some of the frustrating bits got ironed out. If I do return to this game, it will probably be on my own time where I can take things slow without the pressure of finishing within a time frame. I won’t say that it is the worst game that I played in the series, but it is definitely not one of the greatest.


Castlevania: Lament of Innocence 

Date Released: October 21, 2003
Platform: PlayStation 2
Canon to Story: Beginning of timeline

Castlevania: Lament of Innocence was the second attempt of creating a 3D Castlevania title (Legacy of Darkness was mostly made with assets that the developers could not put into Castlevania 1999). In a GameSpot interview in 2003, Igarashi mentions that the developers had learned from the Castlevania games on the N64, and wanted to make a 3D Castlevania that actually felt like a Castlevania game. They definitely succeeded in that effort, but there are glimpses in this game that make it feel like a safe, second chance at making a 3D Castlevania game.

Lament of Innocence was created to tell the origin story of the series and how the Belmont clan became involved in this eternal nightmare. Set in 1094, Leon Belmont hunts a vampire named Walter Berhard who has kidnapped his betrothed, Sara (as you do as a vampire). In order to reach the dastard, Leon has to defeat five bosses in order to gain access to Walter’s Lair. Leon receives assistance from an alchemist named Rinaldo who gives him a whip that will later become the famous Vampire Killer. There is also Leon’s friend Mathias who is one who informs Leon about Walter, and only shows up at the end of the game (I will get into that later). 

I was really excited to finally have an excuse to play this game. My final thoughts are that it is a good Castlevania game that’s a mix between the old and new format of the series. Lament of Innocence tries to be a Metroidvania game like Symphony of the Night, but due to the design of the gameplay it feels more like the linear games with branching paths that may or may not have items for you to collect. All six areas of the game feel the same. You move from room to room connected by hallways, where you then have to fight all the enemies in a room in order to unlock the next door to progress. There is a lack of detail that distinguishes each room unless it holds some importance and wants the player to know that something may be different about this room. Ninety percent of the game just felt like I was moving from one end of the map to the other, while retracing some steps in order to unlock my way to the area boss.

Lament of Innocence has some really good elements. Combat is fun even thought it can get repetitive at times. Like any Belmont, Leon uses his whip primarily while using sub weapons that can be picked up. Leon can find different elemental whips to take advantage of weakness, and orbs all you to change the effect of sub weapons. These items help with taking down trickier enemies and solving puzzles. The soundtrack is also on point with House of Sacred Remains and Leon’s Theme being some of my all time favorites from the series. An interesting tidbit is that the composer of the game, the beautiful and talented Michiru Yamane, was instructed to not include many familiar tunes in the game since this was the beginning of the series and the things we know and love hadn’t been established yet.

So let’s talk about the things that broke me in Lament of Innocence. Please welcome back to the roasting pit, the camera. After learning that having four different camera perspectives does not make the game better, Instead, Lament of Innocence takes all camera control away from the player and will adjust to help keep Leon at the center of the screen. This is not an issue since it doesn’t make fighting and running from room to room painful, but it does make one part extremely difficult, platforming. There are platforming sections in this game, as well as a mechanic where Leon can latch his whip onto guard rails to clear some distances. The camera in this game does not make some of these platforming sections easy as it should. Since my brain only has the information that the camera can show me, there were many times where I would overshoot or completely miss where I was trying to land. This makes things even frustrating when you need to use the whip latch mechanic for certain speed challenges, but can’t get the distance or timing right to get past these parts (I forgot to mention the game is very stingy with timing your whip latches).

Outside of my camera and platforming issues, the only other issue that I had with the game was the story (mostly towards the end). My grudge is about Leon’s closest friend, Matthias. In the prologue, we learn that Matthais’ wife Elisabetha dies suddenly and he falls to despair. We learn at the very end of the game that he orchestrated Leon battling Walter in order to absorb Walter’s soul and become the Vlad Dracula Tepes that we know and love today. My problem is Walter’s reveal feels like it comes out of nowhere and doesn’t fit narratively. You never see Matthais in person until this moment at the end of the game when he pops in and then peace out. You don’t even get to confront him at the end. Instead, Death appears and becomes the final boss of the game. What makes this frustrating from a narrative point of view is that the reveal is supposed to be a twist that the player is not supposed to see coming, but the twist fails because there were no hints given that this would happen. You can make the argument that Matthias planned this since he was the one who told Leon about Walter in the prologue, but for me that is a big detail that should be reminded in the story and not just in the prologue. I may have appreciated the reveal more if Matthias was more present in the story and was helping Leon throughout the journey. It would have made the ending a more tragic one after watching along with Leon losing his betrothed and best friend in a single night. I wish we got a follow up to this story from either Matthias point of view, or something that happened in the 300 years between this and Dracula’s Curse (maybe we would have if Iga had the chance). 

Finishing Lament of Innocence took no time at all. I do own the strategy guide book to this game, so I referred to it to check on any items that I may have missed (there is one hidden item that is really easy to miss without a guide). In my eight hour playthrough, I was able to explore 92% of the entire castle and missed out on four relics and one orb that you get for fighting an optional boss. With an extra hour or two, I could have 100 percent the game on my first playthrough. You do unlock another vampire named Joachim as a playable character when you enter his name when creating a new file; and you can play in Crazy mode when you enter @CRAZY as your name in a new file. I’m glad I finally got to play this game after all this time. If this game were to get the same remastered treatment, I would definitely dip my toes back into it.

Games Stats:

Date Started: October 1, 2022
Date Finished: October 9, 2022
Total Play Time: 8 Hours
Percentage Completed: 94.3%


Castlevania: Curse of Darkness

Release Date: November 1, 2005
Platforms: PlayStation 2, Xbox
Canon to Story: 3 Years after Castlevania III: Dracula’s Curse

I had no expectations when I started this game. Like Lament of Innocence, I had no prior knowledge to this game or how it operated. Now that I have finished it, it is the best 3D Castlevania game in the series. I wouldn’t put it over the 2D Metroidvania games (maybe Circle of the Moon), but it is pretty high on my rankings. From gameplay, story, and progression, this game felt well crafted and kept me engaged from start to finish. 

Curse of Darkness takes place three years later after the events of Castlevania III: Dracula’s Curse. In Dracula’s Curse, Trevor Belmont defeats Dracula along with his companions. Curse of Darkness tells the story of Dracula’s actual curse that is spreading across the land due to his defeat. The narrative follows the struggles of two Devil Forgemasters; Hector, a former servant of Dracula, and Isaac, another servant of Dracula who is trying to revive him. After setting the stages for his plan, Isaac edges Hector to regain his former power and defeat once his powers have returned in full. Hector accepts as he seeks revenge for the death of his fiancée by Isaac’s schemes. Hector meets different allies and foes in his journey, including Trevor who seeks to stop Dracula’s resurrection by his own means.

I have come to learn that my favorite Castlevania games are the ones where you don’t primarily play as a Belmont. Symphony of the Night has Alucard, Aria of Sorrow has Soma, Order of Ecclesia has Shanoa, and Curse of Darkness has Hector. Being a Devil Forgemaster and a former subordinate of Dracula, Hector uses more than just a whip and the power of Jesus to fight his battles. Like a non-Belmont, Hector uses a range of weapons from swords, axes, lances, his fist, shuriken, and an electric guitar (that one was weird to find). What makes Hector different is that no two items of the same family operate the same way. You have your one-handed swords that are different from the two-handed variety, but Hector’s moveset will alter slightly based on the principles of that weapon. It is a great detail that shows understanding how that weapon would be used effectively instead of just this one is for stabbing while this one is for slashing. Hector is able to use combos with each weapon, making using each weapon type available valuable and gives incentive to switch out from time to time (that and another mechanic).

Hector has more than just his weapons. Being a Devil Forgemaster, he is able to summon monsters (Innocent Devils or I.D.s in this case) to help him in battle and navigation. Familiars in Castlevania games are not new, but they are far more useful and reliable in this game. There are five different types of I.D.s: Fairy, Battle, Bird, Mage, and Devil (also Pumpkin as a joke). Fairies are used mostly for healing and support, but they are also responsible for opening treasure chests for Hector. Bird I.D.s help protect Hector from flying enemies and provide a general barrier for him, but also help Hector glide over large gaps. Along with this, there is a monster raising mechanic that helps level up your I.D.s and eventually evolving them to more powerful demons with more abilities. In order to evolve your I.D.s, you need to farm Evo Crystals from monsters that you defeat on the regular. Crystals drop in different colors depending on the type of weapon that you are using. This is where changing your weapon from time to time comes in handy since each I.D. has a branching path to the next evolution that corresponds to a weapon type’s evo crystal. This made the I.D. system fun to use since certain I.D.s can only be obtained in a specific evolution path.

You are all going to be shocked about this next comment. It only took the developers three games to get it right, but the camera in this game actually works. No longer are we restricted to a fixed camera. You have full control of the camera in this game, and it made me jump for joy when I discovered this. There isn’t a lot of platforming in this game, but just having the ability to turn the camera around just so I can see everything around me was something I really missed. This alone makes it the best 3D Castlevania game.

I also had a fun time with the bosses in this game. Typical monsters didn’t give me too much trouble, but the humanoid opponents felt like intense dances to the death. The two Isaac and Trevor fights put me on edge since they are both fast and resourceful. Isaac will summon his own I.D.s to fight with him, so it felt like a game of summoning the right I.D. to counter his own. With Trevor, he fights like a true Belmont. His whip and sub weapons are brutal, but are not hard to avoid or see coming. I am not the type of person who is good at parrying, but parrying their attacks felt so good since it always opened the path to pass their defenses. The fight with Dracula may be the hardest Dracula fight I have ever been in. Like every Dracula encounter, he has two phases where you fight the elusive spell caster in the first part, and then the brute devil in the second. This fight took a lot out of me since I had to pause for a moment and come up with a strategy to tackle both phases with the limited amount of healing items that I had (I forgot to mention that you are only allowed to buy 5 potions, 3 high potions, and any other healing items can only be obtained by finding them or dropped from enemies). I brought in two fairy I.D.s with me for some healing options, but there was only so much they could do when Vlad does so much damage. I was only able to defeat him when I decided to not summon any of my I.D.s during the first phase, and pile on the assault during the second phase. It also helped that I remembered that I had other weapons that did way more damage than the sword I was using; and that a more powerful weapon would do more damage…

I do have my share of complaints since the game isn’t completely perfect. While the environments are more distinguishable this time around, I found the enemy variety completely repetitive. From my memory, there are around 20ish enemy designs in the game that just get slightly altered throughout the game. Not the biggest complaint, but Castlevania is known for having a lot of monster designs that feel unique. I was just getting tired at some points fighting the same horde of skeletons, but this time with bluish bones. I also wish Hector was a bit faster. There are times where you can backtrack to obtain items you skipped since you didn’t have the right I.D. for the job. Going back to some of these places can be a slog since there is no way (at least in my playthrough) to increase Hector’s movement speed. Another small complaint, but other Castlevania games around this time (including Lament of Innocence) had ways to make you really zoom around the map.

Overall, I would say that Curse of Darkness surprised me with how good it was. I don’t know if playing Castlevania 1999 or Lament of Innocence helped make this an enjoyable time, but I am glad for it. Without using a strategy guide or the internet to help me much, I filled out 92% of the total map. I didn’t grab every accessory in the game, nor did I craft every single weapon and armor in the game. Some items for crafting require special items that I had no idea how to farm or which enemies to steal them from; so I just used what I had and just went with it. You do unlock Trevor and Crazy mode for betting the game. This game was also a bit longer than any other Castlevania game that I’ve played. It took me twelve hours to reach the end where two of those hours was me just grinding a bit to defeat Dracula. This is a title that I can see myself revisiting at some point since it has all the elements that I enjoy from my other favorites in the series. I will also say that if you are familiar with the Castlevania series on Netflix, I think that they are cowards for not sticking with Isaac’s original design.

Games Stats:

Date Started: October 23 , 2022
Date Finished: October 29, 2022
Total Play Time: 12 Hours
Percentage Completed: 89.01%


Bonus Round!

Castlevania Judgment

Date Released: November 18, 2008
Platform: Nintendo Wii
Canon to Story: HELL NO!

“Right on time. Welcome to the time rift.”

*Pause**Camera Pan*

“Time rift? I thought I was done talking about the 3D Castlevania games?”

*Pause* *Camera Pan*

“You thought you were done. But there are other trials that you need to face before ending.”

*Paaaaause* *Camera goes to lunch*

“Fine then. Let’s make this one quick.”

*………………….*

“My name is Aeon. Shall we begin the first trial?”

(Every cutscene in the game is like this…)


Ok. I’m sorry that this post is way long, but I have to talk about this game real quick. Back in 2008, Konami decided to throw everything at the wall and decided to make a fighting game based on the series. On paper, this seems like an interesting title, but when you see the words “3D fighting game only on the Nintendo Wii,” you can’t help but to immediately assume it’s going to be bad.

Castlevania Judgment is a 3D fighting game that is not fun to play. Characters find themselves in a time rift for different reasons that do have no connection to anyone else. Some fight to prove themselves to others, while some are searching for an answer in all the wrong places. And then you have twelve year old Maria Renard who just picks fights against anyone who has a bigger chest than her. I would say that there is a story, but there really isn’t. Nothing is connected since most of the fights just happen without an explanation to why they are fighting (like in an Arcade mode). At the end of each character’s story, an original character named Aeon shows up, says he’s acquired a key, and then stares at you lovingly until he fades to black. You can’t technically finish a character’s story until you finish every other character first, and then replay the character’s story to fight the final boss to end just their story. It’s a “story” mode just to unlock characters and nothing more.

Did I mention that the game is fun? Because it is not. This is a 3D arena fighting game, so let’s talk about what doesn’t work. There is no sense of balance between characters. You have characters that like to spam moves that are impossible to block against, some who are large and will deal more damage with their regular attack just because they are big and strong, and then you have the children who are a bane to my existence. No game has ever made me say the phrase “Just please let me murder these children” before, but Judgment made the impossible possible. I will give credit for making each character feel unique like how Simon and Trevor operate differently despite being the same character, but the moveset on some of these characters can make some fights feel one sided. 

I hope you bought a Wii Classic Controller or Gamecube controller, because playing this game with a Wii Remote and Nuncuck is not recommended. While normal controllers have actions mapped to the different buttons available, the WiiMote’s lack of buttons makes you play in a different way. Start practicing those maraca skills, because almost all attacks are done by shaking the WiiMote. The buttons on the WiiMote are just used to change what your character does while you are shaking uncontrollably. Because of this, combos require you to know which attack chains into the next one; unlike using different inputs just to do certain attacks. It’s not fun. Especially when you are going against hard A.I. opponents who do not need to worry about these restrictions. If you haven’t figured it out yet, using any controller besides the WiiMote is the only way to play the game in a “comfortable” way.

Stages don’t fare any better. Each stage can come in two flavors, tolerable or bullshit. Some stages will just be your normal 3D environment where you can break objects to find hearts and sub weapons. At times, these stages will change to add “fun” mechanics to utilize during the fight. There is one stage that is just a torture chamber, and they made sure to make it feel like one. I’m talking about spikes on the floor, poison water that you and your opponent can just walk right into, guillotines swinging in the background, and a giant buzz saw in the back just for good measure. This is the worst stage in the game, but it doesn’t stop there. Sometimes in the graveyard stage, it will just be a normal graveyard. Other times, you have to deal with zombies that will pop out of the ground, and then leave a pool of acid when they get killed that will poison you. Or how about the bridge where a giant fish will come out of the water, knock you to the end of the bridge, and then you ring out since the bridge is falling apart as well. This does not make the fights exciting. It just makes me want to play Castlevania 1999 since that was a less painful experience. 

There are a few positive things about the game that I like. It is short. I unlocked and defeated the Time Lord in four hours. I do like the character designs in the game. If the design looks familiar it is because they were designed by the mangaka Takeshi Obata; who did the artwork for Death Note, Bakuman, Platinum End, and currently Show-ha Shoten! (one that I am currently enjoying monthly). It takes a while to get used to, but I would be lying if I didn’t say that I appreciated his take on the characters (even though Simon is just too pretty for the character he truly is). The soundtrack in this game is a standout. Each fighter’s song is a remix from a popular song from their respective game. Hearing tunes like Bloody Tears, Dracula’s Castle, and Dance of Illusion really help me forget that I’m stuck in one of Eric’s combo loops that is just instant death if you are stuck in it. Seriously, the soundtrack is wonderful and easy to find online.

But yeah. That’s about it for Castlevania Judgment. There are other modes like Arcade, Castle Mode, and unlockable, but it would be bold of you to think I would put that much effort in playing this game more than I had to. It was an interesting experience and a concept that could work, but little to expect from a game that could have used a bit more time in development. If I had to pick a favorite character to play as, it would be Dracula because you can stand in one spot and just assault your opponent with powerful spells from a distance and teleport away if they get too close. Yay game balance!

Game Stats:

Date Started: October 22, 2022
Date Finished: October 23, 2022
Total Play Time: 4 Hours
Best Character: Dracula
Worst Character: Golem (I just don’t like playing big, slow fighters)


And that should finally do it. Only three more sets of Castlevania games to go. Tune in next year to see which set gets covered next.

What’s In The Box…Weird Can Thing!? A Gift From My Father-In-Law.

So. My in-laws are moving out of their house a “retiring” down to Florida. I enjoyed the visits we made to their house during the summer and holidays, but know it looks like I will have to venture hellscape that is Florida to enjoy board games and beer (Florida is not a bad state, I just hate the heat down there). While my father-in-law is not the gamer that he once was, he does find the time to enjoy gaming when he can. He currently enjoys his Switch and is currently playing his second playthrough of Fire Emblem: Three Houses. His influence got Kat into gaming as well; and it is thanks to him that we have some impressive games in our collection (all five mainline Suikoden games just to name some). However, some of our taste in games don’t line up well since he is a big sports fan and I know how to play a game but suck at everything else.

That brings us to this wonderful…thing that he sent us. For the record, I have zero interest in Nascar. I have no idea why people spend hours watching cars drive in a loop, but if that is your form of entertain then please keep enjoying it. The only reason I know who this person is, Jeff Gordon, is because of all the Nascar fans from my school (I wouldn’t have known it was him without the signature on the can). So why was I given this cooler for a sport that I have no interest in? For the contents inside apparently. While cleaning out their basement, they decided to place all of his old gaming stuff into this container and let me shift through it to see if there was anything that I wanted. I really appreciate the thought of letting me look through them to see if there was anything that I wanted. They know I am a video game buff, and sadly they appreciate it more than most people on my side of the family. However, they did not realize my policy of not selling or getting rid of games that enter my possession; no matter what the game is or if I will ever play it. It is a self imposed rule that I placed on myself after selling games that I regretted in the past. So, let’s see what fun things this cooler holds.

When I opened up the lid, the very first game that greeted me was Fox Sports College Hoops ’99….

Sigh. Okay no big deal. I know that my FIL (just going to start using this abbreviation now) is big into sports, so of course some of these will be sports titles. I have never heard of this game, or who would be in it that I know. Kobe? Is Kobe in this? Who played basketball in 1999? Dirk? Is that you? Obviously I know some sportsball people, just my knowledge is slim when recognizing famous players. To get some of my “meh” findings out of the way, here is a highlight reel of all the other ball games we found in this thing.

Madden 2000. I might have fun with this one. My younger brother made me play a bunch of Madden games with him in the past, so I will have some idea on how to play it.

PGA Tour 98. This isn’t Mario Golf. This is regular golf for people who want to play actual golf (ie. not me).

Triple Play 98. I’ve never really had a problem with baseball. There was a baseball game that we would rent out a lot of times on the N64, but I doubt this is the same brand (I looked it up and it was All-Star Baseball 99; we tried to hit each other with the ball). I’ll give it a whack and see if it is a home run or a foul.

NHL 99. The sticker on the case says that this is the “coolest game on earth.” Obviously this was the case before Club Penguin came into existence.

Triple Play 2000. I don’t remember much from the year 2000, but Kat informed me that she was in Kindergarten at the time. This made me go into a fetal position and deny the fact that I’m old for my age group. Also I’m pissed that my Triple Play collection is now ruined since I’m now missing Triple Play 99.

NCAA Football 2000. What would make the college football games more interesting would be to let the marching band take the field and watch them play a game. Similar to the mascot mode in later games.

Madden 2002. Apparently Madden 2001 wasn’t that great, so he skipped straight to the 2002 version.

And that is all the sports games that were in the cooler. I joke, but I am curious to test run these games even though I’m not sweating at the palm to play them. Realistic sports games are not my jam. I prefer playing games like the Mario spinoffs or any other fun and creative game that uses a sports formula. There might be a ton of people who had fun playing these games back in the day, and I hope seeing them again brought back some good memories. My memories of these games will probably be bad, but don’t let my dismissive mind tarnish yours.


With that out of the way, let’s look at some things that did peek my interest. Some of these I will talk about in more length than the sports games, and some I will have no clue what the public’s reception is to them. If I had to put them in some kind of ranking of excited to own, I would say these games get an eyebrow raise from me.

Sentient. I have no idea what this game is about. The back of the case tells me that this is a 3D adventure game where you have to solve a murder mystery in space…I think. From what I can tell, this game came out early in the PlayStation lifespan and most critics were very critical about it. I’m sure there maybe some redeeming qualities in it, but I will never know until I try it one day. This game is one of the only games that feels odd in my FIL’s games that is outside his normal genres. He likes sports, strategies, and RPGs. Having a semi horror adventure game seems out of place for him to own. Add the fact that their are faded faces in the back ground and the case has semi claw marks on them, I could convince myself that this game is haunted.

Warcraft II: The Dark Saga. I have not played any of the Warcraft games or any other game by Blizzard outside of Overwatch. I have no idea if playing a real-time strategy (RTS) game is comfortable with a controller or not, but sadly I don’t see myself playing this anytime soon.

Jeopardy. Rip to the great legend that was Alex Trebek. Jeopardy will never be the same without him. I used to have a Jeopardy game for PC way back in the day; and surprise surprise I was terrible at it. I imagine I will be terrible at this version since this game came out in 1998. Kat and I will definitely get a kick out it one day and she will dominate me since she is the better one at trivia.


That does it for the mid tier interest level finds from the crate. Again, not bad things, but things that didn’t get me overly excited. These next few items listed are what I consider my highlights from what I found. I thought I had already found the good stuff when I was looking through his games before, but somehow these things skipped my attention at the time.

Riven: The Sequel to Myst. This may sound like blasphemy, but I have never played Myst. That didn’t stop me from being intrigued by what I assume is the collector’s edition of Riven. I have no idea what is going on, but this 5 disc game came with unique slide cases for each disc. For all you Myst buffs out there, this might look really cool to you. I have no idea since this was the first time I realized Myst had a sequel. I have no way at the current time to play this since I lack the software requirement to try (a CD drive), but I’m sure the digital version exist out there. For the time, I will admire how cool and maybe rare this might be (you can tell me in the comments if it is rare or not).

Beyond the Beyond. I have never heard of this game before. What makes me excited to check it out is that this game was developed by Camelot Software Planning. If you don’t know who they are, they mostly now do the excellent Mario Gold and Tennis games, as well the first three Shining Force games and freaking Golden Sun! You can tell that it is from the same developer since they share a lot of aspects in the menus and battle. Some of the screenshots that I’ve seen make this look like an early concept of Golden Sun without the fun Psynergy puzzles to do. Critics didn’t find this game to be special at the time, but I’m always down to try out older JRPGs and see how they stand today. If anything, it will scratch that Camelot RPG itch that I’ve had ever since finishing Golden Sun: Dark Dawn almost 10 years ago.

A Toys ‘R’ Us PlayStation Demo Disk. This still has the factory seal on it, so I guess no one was interested in trying out any of the games on the disk. I’m surprise he held on to since there are some interesting demos on this disk. This disc was trademarked in 1998 and offered some really good games. This disc demoes for the following games:

  • Gran Turismo
  • Blasto
  • Tekken 3
  • Hot Shots Golf
  • Jersey Devil
  • Einhander
  • Gex 2
  • Tomb Raider 2
  • Tomba!

The disc also has some special videos that I’m guessing were teaser trailers at the time. Those videos include:

  • Spyro the Dragon
  • Metal Gear Solid
  • NFL Xtreme
  • MLB ’99
  • Resident Evil 2

Gex alone would have made me play this disc nonstop. I am interested in Hot Shots Golf since it was developed by Camelot Software as well. I know the age of demo disc are a thing of the past, but it is sometimes fun to play old demos and see what a game was at a certain point of development. I’ll pop that seal off one day and do some investigation.

The Final Fantasy Legend. Probably the rarest game that I found in the crate. The Final Fantasy Legend was the first game in the SaGa series that was renamed for us in the states for better sales I’m guessing. I have only played two games in the SaGa franchise and I enjoyed what I played. While this doesn’t have the Free Scenario gameplay that the later titles implement, it might be fun to play an old school RPG and discover its charm. Right now you can play this game on the Switch via the Collection of SaGa if you don’t want to hunt down a copy.

Shadow Madness? Never heard of it. For some reason I get budget title RPG vibes from this. If you have played this game before and loved it, let me know. It looks interesting based on the information on the back of the case. Too bad I won’t be able to test that theory since…

There was no game in the case. How are you going to tease me with this terrible looking game that could be amazing? I’m not going to lie and said this made me want to find the game even more, because while nice I don’t have any intention to seek this out. But why would my FIL just pack an empty case? Did he believe that there was something inside and just packed it in haste? Or, was there something else hidden on the other side of the case (since this is a multi-disc case). Sure enough, I open the other side of the case and found this.

Original release copies of the Final Fantasy Anthology. Why is this here!? Did he lose the case to this at one point and decided to hide them away in a place no one would think to look? Regardless, this might have been my second favorite find out of everything that was packed. I already own these games for the PlayStation, but my copies are the Greatest Hits rereleases that replace the disc art with a generic label. I think that’s what made me excited about finding this since the disc art on these are gorgeous. Final Fantasy V’s disc has the four heroes in different job class outfits. I don’t think I have ever seen this artwork before, so it is a neat bonus. Final Fantasy VI’s disc has the iconic artwork of Terra on the magitek armor overlooking the capital of Vector (I think). Look, I just find this really neat to have since I miss the days of effort in packaging an item. Am I eager to play these…ehh maybe one day when I have the patience to tolerate load times. I do own both of these for the GBA, so it might just be a crossing off my list type of ordeal.


That does it for the games that I found in here. Not all the games I found were bad, just games that will be hanging around until I get the curiosity of playing one day. That doesn’t end all of the other things that were included in this package. There were other random things in there, like tons of PS1 controllers. Most of them were all third party controllers with some I just outright tossed since they were sticky and falling apart. I did keep most of them including a wireless PS1/2 controller that has the L2 and R2 buttons further down the bottom of the controller. I honestly like the design of it since the button rest where my middle fingers would on the dualshock controller. I have to make sure that the receiver that was in the case is the correct one and see if it still works.

As much as the controllers were cool, they were pointless to me since I don’t own an original PlayStation. I came in late to the PlayStation game by getting a PS2 right as the PS3 came out and was the new kid on the block. I had the chance of getting a PS1, but I had no way of justifying the $7 USD price tag and purpose at the time. That’s no longer an issue now since towards the bottom of the container was my FIL’s PlayStation.

The collector side of me is happy since I now almost have a complete PlayStation console collection (looking at you PS5). I may now play my PS1 games through the original console for that “authentic experience.” All I am missing now is the CRT TV.


And that is where the highlights end. I hope this was entertaining for you as it was for me to randomly pull these out of Gordan’s can. My in-laws do want the cooler back, so unfortunately that will not be rotting away in my backyard. There were a few other miscellaneous items inside, but they weren’t much to talk about. There are more boxes to go through that have come from my in-laws house, so if I find anything else interesting that’s worth talking about, I might post them up on my Instagram (trying to force myself to post more there). If you would like for me to do another box opening post in the future, then I would need to go like thrift shopping or visit yard sales or something. Magical boxes full of video game items just don’t show up at my door all the time, so don’t hold your breath something else like this will happen again.

Thanks for reading,

DanamesX

2021 Lightning Prediction Round (Anniversary Edition)

Last year I wrote a post with my wild ideas and predictions of what I would be playing in 2020. Out of the 13 games that I mentioned I have played 3, own one that I haven’t played yet, didn’t pick up one of them, will be playing two this year, and still dreaming about the rest. I wanted to come up with another post similar with my wild ideas, but didn’t know where to start. Lucky for me, there are a butt ton of anniversaries this year. So I want to do a sort of “lightning round” event where I come up with a realistic idea on what we could get, and then a fantasy that would be cool to see. If any of these things do come true, you heard it hear first!

Anniversary Lightning Round

Donkey Kong (40 Years)

Realistic: I’m not sure. Nintendo has kinda let Donkey Kong do his own thing Mario spinoff games outside the Country series. If we do get anything, it will be a surprise to me. Maybe a Game & Watch with the original Donkey Kong on it.

Fantasy: Funky Kong mode enable for all of 2021.


The Legend of Zelda (35 Years)


Realistic: Nintendo is going to try to push out Breath of the Wild 2 this year. I have no doubt we will get it this year (maybe).

Fantasy: A situation like the Mario 3D All-Stars, but it has the GameCube versions of Wind Waker, Twilight Princess, and Four Swords. Bonus points for me if an Oracle Duology ever happens.


Metroid (35 Years)

Realistic: Eh… A lot of people are hoping for Metroid Prime Trilogy on Switch to keep them fed until Prime 4 comes out, but I’m in the kiddie pool on this for now.

Fantasy: Metroid Prime Trilogy for Switch OR Metroid Prime Pinball DX


Dragon Quest (35 Years)

Realistic: They just finished porting XI to all consoles. Unless they can put it on smartphones, I don’t think Square will do much.

Fantasy: DQ9 on Switch and PS4/5 wouldn’t be a bad deal (do NOT do it dirty like you did with Crystal Chronicles)


Castlevania (35 Years)

Realistic: I would make a joke, but Konami has released the older game to current gen consoles. That alone is a miracle no one saw coming.

Fantasy: You know what hasn’t been rereleased though? The N64 games. Do it you cowards!


Kid Icarus (35 Years)

Realistic: There haven’t been any news or rumors about a new Kid Icarus. Don’t hold your breath for anything.

Fantasy: If there is a new Kid Icarus game then it will be a surprise for all. I still need to play Uprising at some point.


Sonic the Hedgehog (30 Years)

Realistic: Sega has reassured us that Sonic’s 30th will have a lot for the blue blur. Sega has been pretty good at listening to their player base and delivering games that they want to play with mixed results. Expect a new 3D game and maybe that Adventure remake.

Fantasy: Look. All I want is Generations 2 with at least 2-3 stages from each mainline game. I will eat that for breakfast everyday.


F-Zero (30 Years)

Realistic: HAHAHAHAHAHAHAHAHAH

Fantasy: HAHAHAHAHAHAHAHAHAH


Civilization (30 Years)

Realistic: Firaxis already has a road map currently for Civ 6. We might get another cool attempt of a spinoff like Beyond Earth, but I don’t see that happening.

Fantasy: Speaking of fantasy, how cool would a fantasy civilization game be? You can pick a different fantasy race with special perks and everything. If this game already exists, please let me know.


Pokémon (25 Years)

Realistic: The Pokemon Company is already on the move with their announcements. There was a trailer for the 25th anniversary as well as a trailer and release date for New Pokemon Snap. I’m sure they have a lot more in store for the rest of the year. On a side note, it is also the 15th anniversary of Diamond & Pearl, so get your expectation hats on.

Fantasy: If I could ask for one thing, it would probably be a new Pokemon Pinball game or rerelease. Those games rule!


Resident Evil (25 Years)

Realistic: Resident Evil 8 is coming out this year. Outside of that will be a treat for fans.

Fantasy: A Resident Evil game from the perspective of a mutant. Instead of fighting, you have to avoid people trying to kill you while you try and find a cure for yourself. Along the way silly things happen to make you evolve and more of a threat to the people hunting you. Done right, it could be better than all the multiplayer games they’ve tried.


Crash Bandicoot (25 Years)

Realistic: Crash seems to have been fully revived now. We just got Crash 4 last year, so maybe some DLC will come to say that they did something.

Fantasy: Crash, Mario, and Sonic at Wrestlemania (Shut up. I know you would play it)


Persona (25 Years)

Realistic: Atlus shocked us with Persona 5 for their 20th anniversary. It feels too soon for a Persona 6 since they are not done yet milking all they can from 5. The rest of the world is getting Persona 5 Strikers, but sadly that is nothing new. Atlus has said that they are working on something, so we will see.

Fantasy: Bring Persona 1-3 to PC. I’ll buy them like 4 Golden and then not play it, but I’ll buy it!


Super Mario RPG (25 Years)

Realistic: See F-Zero

Fantasy: Mallow for Smash


Tomb Raider (25 Years)

Realistic: It has been some time since Lara’s last adventure in 2018’s Shadow of the Tomb Raider. I have no clue what’s in store for the capable adventurer, but an adventure in 2021 may be unwise due to the pandemic.

Fantasy: A point and click adventure style Tomb Raider game. It may not be what the core audience wants, but I think it would be a nice change of pace until the next blockbuster hit.


Nintendo 64 (25 Years)

Realistic: Nothing. If Nintendo did anything it would come as a surprise for both us and them.

Fantasy: A N64 mini or start releasing N64 games on the Switch Online Service. As long as it has Star Fox 64 I’m good.


Halo (20 Years)

Realistic: Halo Infinite would have been nice, but the title also indicates how long you will have to wait for it. The Master Chief Collection was completed last year, so if anything you may see rereleases on the Xbox Series X.

Fantasy: Halo Battle Royal (Shut up. You would play it)


Devil May Cry (20 Years)

Realistic: Nothing foreseeable. DMC V was recently ported to PS5, so nothing special that I can tell.

Fantasy: DMC X Resident Evil. DMC started off as a Resident Evil game, so bring back the concept and see what happens.


Advance Wars (20 Years)

Realistic: Why do I hurt myself so much? War never ends, but Advance Wars ended in 2008 and it would take discovering oil in Switch games to bring it back.

Fantasy: At least Advance Wars 1, 2, & Dual Strike collection….


Golden Sun (20 Years)

Realistic: On the subject of pain. 

Fantasy: Filling in the cliffhanger from Dark Dawn. I will take anything at this point. A sticky note from the director with how the series ends will be enough closure for me.


Wii Sports (15 Years)

Realistic: Nothing. You can’t even play real sports outside right now, so why pretend to do it virtual.

Fantasy: Switch Sports. Why is this not a thing?


The Elder Scrolls IV and V (15 & 10 Years)

Realistic: It will be the end of an era if Skyrim was not on PS5 or XBSX (it pretty much already is). Elder Scrolls online is getting Oblivion gates added so that is neat.

Fantasy: The official Todd Howard mod update. He just turns everything into Skyrim. Oblivion HD would also be pretty neat.


Bastion (10 Years)

Realistic: Supergiant’s first debut game was my first indie love. The world and gameplay was so interesting to me that I wanted to try and complete everything. It has shown its age lately since playing Hades. I don’t expect Supergiant to do anything for the game, but any surprises would be nice.

Fantasy: When playing Bastion recently, I found that the game is still great, but could benefit with some improvements. An anniversary edition of Bastion could speed the game up a little bit and improve some of the weapon’s speed. My only real request in an enhanced edition, but if they found other things to add to it I would be gracious for it.


Dark Souls (10 Years)

Realistic: We just got a remastered version of Demon’s Soul. What more do we want? From Software is probably hard at work with Elden Ring that anything new to the franchise will come years later.

Fantasy: A version of Dark Souls 1 that plays like Dark Souls 3.


Overwatch (5 Years)

Realistic: The yearly anniversary event might be interesting this year. Until Overwatch 2 comes out, I don’t think any more interesting content will be coming out like new heroes or game modes.

Fantasy: Overwatch 2 is actually done and they release it this year.


Stardew Valley (5 Years)

Realistic: Stardew Valley still amazes me to this day. Version 1.5 was released on PC recently and console players will get it later this year. It has been a while since I finished it, so maybe it will be the perfect relaxation tool I need in the future.

Fantasy: This game does not require any fantasy ideas from me. It has delivered what I want in a farming simulation game and it continues to deliver.


Whew. That was a long strike of lighting.

Please don’t get mad at me if none of these wild predictions come true. Blame yourself for giving into false hype. Keep your expectations low and keep an open mind to experience new things. If any of these do come true, then I take full credit and your heard it here first! If there are other anniversaries happening this year that I did not cover, you can leave a comment and I’ll give my opinions there.

Now if you excuse me, I have to go back to counting the days without a Nintendo Direct.

Thanks for reading,

DanamesX

Advent Gaming Calendar 2019 Day 20: The Legend of Zelda: Majora’s Mask

Credit to Aska49’s YouTube Channel

Question. How do you terrify an eight year old into being afraid to touch a video game? If you are my older brother, just start up Banjo Kazooie. For me, it was the opening to Majora’s Mask. At the time, and maybe still to this day, this was one of the scariest openings that I had encountered, and I had gotten to the baby stage in Zombies Ate My Neighbors so I knew fear by then. After watching your brother play hours of Ocarina of Time you wouldn’t expect the next game to be a horror film; because it is!

So what’s so terrifying about it? You see Link in this new town and everything seems lovely. You have this festive song playing in the background and you get to see around Clock Town. A similar feel to Ocarina’s opening where you saw Hyrule Field and knew this was where you would be sending your time. Clock Town is a huge location even big than Hyrule Court and Kakariko Village combined, so seeing each district is nice. Again, everything is hunky dokey, until the music starts to shift into a minor key; and we all know minor key equals not happy. You then see our main antagonist, Skull Kid, standing on top of the giant clock. At this point you see him and ask yourself who is this funny looking kid and why is he less menacing than Ganon? Then, you see the true menacing force, the moon. You see the moon, he smiles back, the music is doing that weird suspense moment between two notes, and then the title fades in.

At eight years old, there have only been two things that had made me jump behind the couch to hide from what I had just saw. The first was Batman: Mask of the Phantasm and the second was Return of Jafar (yeah I don’t get it either). Never has a game made me feel completely uncomfortable, even before the game had started. That is why this game’s opening is so perfect and I love and hate it now. The set up is perfect for the tone of the game and it never lets up the entire time. To this day I can only sit back and watch my brother play this game over and over because everything feels too stressful to me and I like playing games like Dark Souls. Zelda is suppose to be fun and lightheaded and not Red Light, Green Light with the freaking moon!

An excellent opening to a fantastic game. The 3DS remake makes the moon look silly so it loses the effect to me. Still not playing that version either.

Tune in tomorrow for Day 21!

Danamesx

Advent Gaming Calendar 2019 Day 11: Donkey Kong 64

Credit to The Rare Witch Project’s YouTube Channel

Here we, here we, here we go! It’s the DK rap! How can you not know the DK rap when you hear it start up. People who have never played this game before may have had some interaction with this song. A “Rare” gem in the N64’s library is Donkey Kong 64. It was developed by Rare and introduced DK and gang to the world of 3D. The game had some memorable ideas like giving DK and Diddy guns (coconut gun and peanut pistol) and things that should just not exist (looking at you Lanky and Chunky. Tiny is discount Dixie).

The opening act is a stage performance to introduce the main cast. Kind of how like Super Mario Bros 3’s opening is the set up for a stage performance. Unlike that game however, this game is not a stage show and this solely exist as a fun way to show off the characters. Each character introduced shows off what makes them all unique and “fun” to play as. First up is DK. Everyone knows who he is at this point so he does not need that long of an introduction. The only difference is his coconut gun which Shigeru Miyamoto allowed once and then gave him bongos to murder kremlings. We are then introduced to two new kongs Tiny and Lanky. Tiny has the ability to shrink her size and manover in small places. Lanky can do weird things with his body…I guess….no lie Lanky creeps me out and I feel his portion did not give me a good idea on what he’s useful for. Diddy is back and he gets to keep the jetpack after this game and Chunky is the dumb brute force of the group. Overall this intro does a good job in tell you who these characters are and how to use them.

The rest of the opening has Cranky going ham on the turntable while the narrator says random fruits and nuts. It kind of makes me wish Cranky was a hidden character that would start a house party whenever he is summoned. Either that or he will come and said he beat the game under an hour without dying and not touching Lanky.

Tune in tomorrow for Day 12!

DanamesX