Final Fantasy VI: Advance – #MaybeinMarch #EndingtheJourney

Hey you! This is a part two to a post that was posted along with this one. If you have not read part one about the history between me and this game, go over and give it a read! If you purposely skipped part one just to read my reflections on it then enjoy! I won’t be upset that you didn’t read the first part. There will be some spoilers mentioned in this post.

Final Fantasy VI: Advance is a Gameboy Advance port of the same name that was released on February 5, 2007. I don’t remember the exact date I got my copy, but it must have been soon after release since it was not difficult to find. Final Fantasy VI: Advance was the same game that players enjoyed the first time, but with an extra dungeon and a polished translation. The sprite work resembles the original and all the familiar sounds are there. I haven’t played the original SNES version of the game, but minus the names of spells and lack of multiplayer, this is still pretty much the same game.

Booting up this game always gives me a shiver. The dark ominous clouds with lightning dancing around them with the angelic 16-bit choir never fails to get me in the mood. From the very beginning, the games states it’s story and atmosphere and never lets up minus some humorous moments that come at appropriate times.

Who Are You People?!

The game has a total of 14 characters, not including four that you can control but are not permanent stays. While you quickly figure out who your favorites are, each character has their own strengths, weaknesses, and complete story arc. You start off with Terra who has been controlled her entire life and questions her free will when she can finally make her own decisions. This complicates things when she discovers she is half human and esper; and makes her question if she is able to live a life as a human or esper. Locke is a thief treasure hunter who has a habit of protecting any woman that he comes across. It is revealed later that his failure to protect someone close to him leads him to this bad habit. Edgar and Sabin are twin lords of the kingdom of Figaro. After the death of their father, Edgar succeeds the throne while Sabin leaves as he views everyone’s reaction as heartless. You soon find that both brothers never stopped caring for one another and each of done their part to help the other. Cyan is a samurai of Doma who loses everything during an attack on Doma. He continues to be plagued by the thought of not saving everyone including his wife and son. Cyan is one of the characters that is inspiring since despite all that he is going through, he still has the will to fight and carry on.

Celes is a former general of the imperial army. Her amazing scene at the beginning of the second act shows how desperate the situation has become. Up until this point, she has had trouble convincing everyone that she is on their side, but then becomes the one to reunite everyone at the end. Gau is a boy raised on the Veldt after being tossed out as a baby. There is a scene that I had never seen before when he reunites with his father that made me both laugh and get emotional in a quick span of time (just another good example of balancing humor and tragedy). Setzer is the gambler in the sky with his flying casino. Setzer felt like a plot point just to get his airship at the beginning, but his determination at the end to keep sailing the skies helps brings his character full circle. Shadow is an assassin who quickly became the most tragic of characters in the party. I won’t spoil his entire story (you have to go out of your way if you want his whole story), but resolution at the end made me happy and miserable. Strago and his granddaughter Relm live in the village of Thamasa and have the ability to use magic. While Strago felt like the less develop character in my opinion, Relm would have been a close second until you learn about her backstory. Both characters are good with magic, but were underused in my playthrough. Finally, there’s Mog, Gogo, and Umaro. They were there and I only used Mog at the end. Nice extra characters to have, however they just join you if you find them.

Final party and order for final boss

Just going to fight this boss….and they’re dead!

The game was easier than I remembered. It is surprising what happens when you fight every battle and not run away from everything (glaring at my younger self). The first part of the game was never an issue getting past, but I always dreaded going to Zozo. Zozo is a town of jerks and giants that pop up everywhere. Dealing with the enemies here was always a pain, but now that I am older and wiser, I teared through the town. From that point on, nothing felt like a challenge. Boss fights were never an issue since I knew what to expect and I could plan ahead. The few deaths that I did encounter were mistakes on my part. The floating continent was were I got my first game over in the game and quickly became my first trouble area. This is also the first site where I had to stop and grind for a bit. Grinding doesn’t fell necessary in this game, but is a fast and easy process if you go to the right areas.

A few other difficult spots I encountered was the fights with Leviathan and Gilgamesh. Leviathan took two attempts while Gilgamesh took about three tries. Out of all the esper (minus Diabolos whom I did not fight), these two were the hardest for some reason. Leviathan was easier when I switch out some characters and gear, but Gilgamesh had to be dealt with after a second grind session. The last area that I had a bit of difficulty was the Cultist’s Tower. You can only use magic in this area, so I had to change my play style a bit since I relied mostly on physical attacks to this point. It is much easier than I gave myself credit for with the right set up. Have your party equipped with Reflect Rings and have the spell Osmoses and you have a nearly indestructible team. I only wished I learned about that soon rather than when I was fighting the boss; or that you can cast Berserk on someone for them to use melee attacks.

Not even the eight dragons, which I thought was going to take a while, were a challenge. I purposely left them for last since the last two are found in the the final dungeon. Even the one in the Cultist’s Tower posed little threat to me. It might have had something to do with the set up I went with and how overpowered I was.

Customize To Perfection

Party stats are determined and influences by several factors. Each character’s individual stats give you a general idea on each character’s focus area (ie. Terra, Celes, and Relm have higher magic stats than most, while Sabin, Locke, and Cyan have high strength). The beauty of this game is that you can change the way characters improve stat wise if you choose so. That comes from the beauty of the magicite system. Magicite are espers in their pure form. Assigning magicite to characters allows them to learn magic. This makes it possible to have all your characters learn all magic and form a league of superhuman spell casters (if you so desire). Whats more, some magicite will increase a stat for each level that character gains. The stat increases cover HP, MP, Strength, Stamina, Magic, and Speed. Stronger espers will reward higher stat increases if you have them equipped. So if you are worried one character has less HP than the rest, equip them with an magicite that increases their HP when they level up. I enjoyed the magicite system since it is simple to understand and does not require any special gimmicks except you have to have it and equip it.

Another helpful tool are relics. Each character can equip two relics. The abilities of relics come in a wide range from the Hermes Sandals that increase your movement speed to Ribbons that negate all status effects. Simple relics can be bought in relic stores, but the more game breaking ones can only be found in dungeons. There are even relics that certain characters can only equip that changes their commands, stats, or grant buffs. For example, equipping the Brigand’s Glove to Locke will change his Steal command to Mug. With the combination of weapons, magicite, and relics, the player is able to create interesting and devastating teams.

Here are some examples of the setups I would employ:

Sabin: Tigerfang – Dragon Claws (Holy) + Genji Glove (Equip weapon in both hands) – Gigas Glove (increase physical attack by 25%) + Raiden/Gilgamesh (Strength +2)

Shadow: Ichigeki (occasional one-hit kill) – Kageuni (can cast Stop) + Genji Glove – Master Scroll (allows person to attack 4 times; with Genji Glove equipped, person will attack 8 times) + Raiden/Cactuar(Speed +2)

Terra: Zantetsuken + Ribbon – Gale Hairpin (reduce MP cost by half) + Valigarmanda (Magic +2)/ Crusader (+50% MP)

Locke: Gladius + Thief’s Bracer – Brigand’s Glove + Cactuar/Lakshmi (Stamina +2)

Everyone else I mixed and matched to fit needs during the final dungeon. Celes and Relm mimic Terra a lot when I was switching them out. The sheer power of Sabin and Shadow carried the team when I was grinding everyone to level 50 and when I had to split the group into three teams. Shadow’s multi hit set up helped with quick dispatching of enemies. The downside was that his attacks were weaker due to the multiple hit, but once he hit level 60 he was hitting for around 1,500 per hit. Due to Sabin’s set up, he was hitting around 6000-8000 per hit. This made leveling up the rest of the team a breeze.

“There is a reason why oppose rhymes with dispose”

I’ve talked this entire time about the game and never mentioned Kefka! Okay real quick. Kefka is one of the most evil, twisted villains in video games. He destroys the world just because dislikes life and hope in the world. No grand scheme or mommy issues, just pure chaos. Not even Chaos from Final Fantasy I was this chaotic and his name is freaking Chaos! The closest that come to him made are the Cloud of Darkness and Exdeath since they wanted to return the world to the void. While they planned and schemed, Kefka was just like “Imma destroy everything because why not.” I know that it is not the full reason why and it could have been because of his mental stability due to the magical experiments done on him. Since he was the first one to undergo the magical experiments, his humanity was shattered due to the process being incomplete. Even with that tidbit of knowledge, you never feel bad for him and the player’s feelings toward him remains constant throughout the game. Maybe they wanted to create a villain with no redeeming qualities to add to the bleakness of the narrative. His final boss fight and music accompaniment are works of art. Dancing Mad will never cease to be amazing.

Kefka’s Pecking Order

Final Fantasy VI is an amazing game that’s only challenge is how prepared you are. I had the advantage of playing this game over and over to know what I was expecting and how to deal with it. For newcomers, the choices that you can make can feel overwhelming due to the number of characters at your disposal. Every character counts since you need to use 12 out of the 14 for the final boss fight. Every playthrough is never quite the same since the player has the ability to main different characters and utilize different strategies. That is one of the main reasons why this game is regarded as a favorite among the fans. To wrap this really long reflection post, I was going to leave a video of me fighting the final boss, but the audio got unsync during recording. I’m still debating if I will put this game over Final Fantasy IX, but for the time being they will both share that number one spot.

Final Fantasy VI: Advance

Developer:
TOSE

Publisher:
Nintendo

Genre:
JRPG

System:
Gameboy Advance

Date Started: 2/15/2020
Date Ended: 3/5/2020
Total Playtime: 50 Hours
Difficulty: Normal
Number of Game Overs: 8
Magicite Obtained: 30/31
Dragon’s Defeated: 8/8
Friends Reunited: 14/14
Items Accidentally Bought at the Auction Because I Fell Asleep: 2

My Personal Rating: S

Thanks for reading!

DanamesX

#maybeinmarch More Like “I Will In March!” – Final Fantasy VI: Advance (The Setup)

Last month, Kim from Later Levels invited us to participate in Love Your Backlog Week. It was a fun event for all of us in the community to show off our shame prize collections and take time to evaluate it. A question that was asked of us was what was one of the oldest games on our backlog that has gone unfinished. For me, that honor went to a little unknown game called Final Fantasy VI.

My original game cartridge with custom case I made!

This game and I have been through a lot. I picked this up sometime after it was released on the Gameboy Advance. I knew absolutely nothing about this game or what it was about. It was another RPG to add to my handheld collection. I was not prepared for what I was getting myself into. My brother and I got instantly hooked on it. There was something about the story, combat, and world that keep us coming back for more. For as much as we played it, it soon lead to a defect that we were not too unfamiliar with.

One day when booting up the game, I noticed that both of our files were missing. We have had games in the past that would lose our data, but we had methods to attempt to revive them (no one told us blowing into the cart can do more harm than good). After several attempts and no results, we were left contempt to just start all over again (it really was no big deal to us at the time). The headache did not stop there however. We noticed that if we drop the game on accident, our data would be erased. If we took it out of one Gameboy and put it in another, there was a chance the data would erase. If we gave it the slightest tap, it would sometimes erase our data. This soon turned into a frustration and fear of playing it in the event our data would just be erased. We couldn’t trade it in for a different copy since by that time it became a hard to find game for cheap; and us country boys didn’t have money just laying around. We counted our losses and just lived with it.

Enter the age of emulation! We here at Tales of the Backlog do not endorse emulation for your all of your gaming needs. While it is nice to be able to play hard to find games through the practice, pirating games should not be an option and it takes away support from the developers and their lives. If you own the game however I see no problem since you already showed your support. Please support the official release! I was introduced to emulation when I first started college and it blew my mind at the time. I mostly stuck with Gameboy Advance games since they ran better on my crappy laptop. It was then I got the idea to emulate Final Fantasy VI this way so that I could finally finish it. I already owned the game so I felt less guilty for doing so. Finally I could get past the world of ruin and confront Kefka in his tower!

Yeah, no.

My laptop decided to die on me and take everything with it. Are you kidding me! Is this game cursed or something!? I’m almost convinced that no one has actually beaten this game. I did not try to emulate it again since the ROM site I had used shut down and I did not want to risk getting viruses on my new laptop. So years pass since the last time I attempted playing the game. There was the Steam version of the game, but I would rather sell my soul than play that version.

I would not test the game again until the Super Nintendo Classic was released. Loaded on the device was Final Fantasy VI (Final Fantasy III in the U.S). There it was. Right there in front of me in a playable state, but I couldn’t do it. If I was going to play and finish this game, it was going to be the copy that I have had the longest. I decided then that I would attempt it again to beat the game. I tried to get my wife to play along with me since we were doing a thing were we would play the same game side-by-side. She attempted to play it once, got as far as the first split and gave up (I still love her). To her advantage, she had never played a game using the Super Nintendo controller and it was weird for her. I thought a good remedy for this was to get the Final Fantasy Anthology for her to play on the Playstation, but her interest faded a long time ago (I played Kingdom Hearts 2 for you!!!). Back on topic, with this being a solo show I decided to go an extra step in the experience.

Introducing the Gamecube Gameboy Player! I always wanted this accessory when it first came out, but finding the device and disk together these days can be hard and expensive. I lucked out by obtaining both from an online store that I frequent for less than $100 USD. The game plan was to play the game using this and never eject the cartridge until I had beat the game. A noble plan. I was surprise to find my data from the last time I played still there when I started the game. I decided why not since it was not too far into the game. Upon playing the game on my 32′ HD TV, I knew the quality wouldn’t be the prettiest, but darn it I am playing this game. Halfway into the game I came across something that I did not know I had the tools to. I had bought a VGA to HDMI converter two years back and completely forgot about it. What I didn’t know however was that it was an upscaler and I could connect it to my Elgato HD60 S (finally an excuse to finally use it!). A tweak and two there voila! I can now record my footage and get video evidence that I have beaten this game legitimately!

This is a long post (not as long as part II) and I haven’t even started to talk about my thoughts on the game. There will be a second part to this post that goes into my thoughts and stats while playing the game. It will go up at the same time as this one so no having to wait! I am so happy that I could finally finish this game that I had to share the adventure that me and this game have had up to this point.

Thank you for reading and I hope you also read Part 2!

DanamesX

Love Your Backlog Week 2020

This Valentines’s week, most people will be thinking about the love they share with significant others or another substitution to fill the void. While I tend to not over celebrate the holiday, I do like interesting topics that revolve around the theme of love. Enter Love Your Backlog Week! This fun observation of our backlogs was created by the lovely Kim from Later Levels. Thank you Kim for giving me more reasons to talk about my backlog!

I originally created my site with my backlog in mind. I wanted to create a project to help motivate me to finish games on my backlog. At the time of writing this, I have completed a grand total of 5 games since starting my blog. A small number indeed, but with how busy my schedule was last year, I’m actually really proud of myself. Where does that leave me in the grand scheme of things? Well….

It’s Over 9000!……minus 8518.

If I am counting just games in my personal backlog, I am currently sitting at 482. This is big for me because I could have sworn that number was bigger. I have decided to exclude games that my wife owns, which would add an additional 206 games. I am not technically responsible for those that she has bought, but she does have a lot that I do want to play (all of the Suikoden, Dark Cloud, Wild Arms 3). I don’t expect to be below 500 for very long, but I will enjoy it while I can! With all of that out the way, Kim also provided us some questions to ask associated with our backlogs.

A Game You Are Eager To Play, But Haven’t Started

This was a tough choice since I have a lot of great contenders. Ultimately I will have to go with Baten Kaitos: Eternal Wing and the Lost Ocean. The Gamecube is home to some of my favorite games and I am a sucker for card base games. Baten Kaitos was one of those games that eluded me into wanting to try. At the time I heard mixed reviews about the card element, and it strayed me away from it for a while. Now that I am older and have opinions of my own, I am eager to try to play this one day. Like fine wine, I am waiting for the right moment to crack this bad boy open and enjoy it for what it is.

A Game You Have Started Several Time But Haven’t Yet Finished

There is one game that comes to mind, but I am saving it for a different category. My answer for this questions will have to be Dark Souls: Remastered. I own this game on three different platforms (PC, PS4, and Switch) and I have yet to get beat this game. I am further in the PS4 version, but stuck in Anor Londo fighting Ornstein and Smough. It is only a matter of time until I beat them, but every time I get over one struggle, another pops up that makes me put the game down for a while. Or in the current case, go play Dark Souls II or III for the time being. I will beat it one day and praise the sun for the rest of my life.

The Most Recent Addition To Your Library

Lucky, I keep a track list of all my purchases! After telling myself that I was not going to buy any new games this month (lols) I bought The World Ends With You: Final Remix. I have a good reason though! My GameStop had it on clearance for $21 USD! How could I have passed that up? I’ll tell you how, I didn’t. Not even Cat could stop me because she could not argue that price. On top of that, I had an active $5 coupon, bringing my total to $16 USD! I never felt this giddy buying a game since the time I bought Seikero when it first came out for only $10 USD. I have the DS version of the game, but I think I will start over with the Switch version since I did not get far to begin with.

The Game Which Has Spent The Most Time On Your Backlog

That is very hard to tell if I want to go technical. The oldest game I could come up with is Final Fantasy VI: Advance. I picked this game up on a whim one day and did not realize how popular (or valuable) it was. This would have to be one of the oldest games that I own that I have not finished; but for a good reason. My cartridge is very special in that the slightest tap will erase all the data on it. I have gotten to the second act of the game multiple times, only to have my data erased one way or another. For that reason, this is one game that I have not been able to finish (yet).

The Person Responsible For Adding The Most Entries To Your Backlog

Who are they? What person would do such a thing to me? What motive do they have for adding this responsibility to me? Does such a person exist? Do I know who is responsible for this?

Shocker!

Okay I admit. I have no one to blame but myself on this one. This was never the case in the past however. Growing up we did not have a lot of money to buy video games all the time. The games that we did get I had to share with my other two brothers. Since we only had a small collection for a while, it was easy to pick up a game that was not finished and play the crap out of it. It was also easier since we had all the time in the world when were not in school or band. Even when I got my own job and could start buying my own games, it wasn’t frequent that I would leave a game unfinished. The two contributing factors that started me on this past happened in the same year. My original PlayStation 3 died on me and took all the data I had saved on it with it. This caused me to start over on most of my games at the time; and me being me I did not want to start over on some of them. The second factor was around the same time. My friend gave me his old gaming PC and he taught me how to build a PC from the ground up. After that, games on Steam were no longer an obstacle and I planned on one point to do my main gaming on it. That did not pan out as well, and now my Steam library continues to build as I continue to play Final Fantasy XIV. It also doesn’t help that I like to find old games that I did not have the chance to play in the past. I get a rush finding difficult to find games and immediately snatch them up to add to my collection. Now if I can get around to play said games then I could be dominating my backlog.

For those interested in browsing my collection, I keep an “organized” spreadsheet that is kept up to date frequently. For Steam users, you can view my library here. 2020 is shaping up to be the year I tackle most out of my backlog and I am looking forward to see how far I can go!

Thanks for reading,

DanamesX

Dissidia: Final Fantasy NT – The “NT” stands for “No Thanks.”

The Dissidia spinoff series was a surprise hit on the PlayStation Portable. Who knew that a fighting game based on Final Fantasy would be a hit (kupo) or that it took so long to make one. The interesting fighting mechanics made it unique enough that players needed to think strategically during each fight. While both games on the PSP had enough features and content packed onto the UMD (kupo), players dreamed of what a home console version of the game could do. The dream of playing with friends either locally or over the internet on the big screen with a HD look was real. It would be seven years before Square would make this dream come true, and leave it to Square to make it an uneasy night’s sleep (kupo).

Prologue – From the cabinet to your couch

I will start with some background (kupo). Dissidia NT was originally an arcade game before converted into a console game. The game focuses on three vs. three battles with an emphasis on teamwork. You and your team work to knockout three opponents, one each or one unlucky person three times, to win the game. You do so by utilizing bravery and HP attacks. You use bravery attack to reduce an opponents bravery points to zero while growing yours. This is important, as HP attacks deal damage equivalent to your bravery points. An opponent is considered KO’ed when you reduce their HP to zero. You can grow your bravery points high enough to deal a one hit KO, or spam HP attack to dwindle an opponent’s HP down.

And that is the premise of the arcade game (kupo). The console version had to add a little more substance in order to justify the $60 price tag at launch. The console version still focuses on three v. three battles, but the developers added a story mode (kupo) and offline gauntlet battles for single player content. On top of that, the console version includes customization items that can be obtain in the form of drops, treasure (loot boxes), or buying items with in game currency or mom’s credit card (yeah it is one of those situations). And that is it (kupo). At the time, the content did not match the price tag, but you should always value a game from what you get out of it. Right?

Photo credit to Around Akiba
These controls look easier to understand

Starting somewhere…

Sadly, I did not get a whole lot out of this game. I will start with what I liked since that is the easiest (kupo).

The game looks gorgeous! Seeing some of your favorite Final Fantasy characters like this in HD for the first time is a treat. The amount of detail that you get from the characters and environment is something that Square has been really good at doing as of late. When characters get hurt, you see the damage to their armor and dirt all over them. Not a thing you would notice during gameplay, but it is good to see which of your teammates got beat up the most and who was hanging out on the sidelines (kupo). Each character feels unique and has moves represented by their move set in-game (like you would expect). Each character is grouped into different roles this time around to add some team composition strategy to the game. You have Vanguards who are heavy hitters, Assassins who move quickly, Marksmen who fight from a range, and Specialist who do their own thing. This type of variety can ensure an easy victory as long as your group works together (I will get back to this point later kupo).

Another interesting addition in this game are summon battles. You are able to go up against the six summons that you can use in battle and it turns the game into a new challenging beast. Summon battles play out different from regular battles as all you have to do is reduce the summon’s HP to zero once. This can be challenging depending on which characters you select. The problem is that you can only fight them offline and have to rely on the AI characters to help you out (which for me they hardly did kupo). The summons can also be very aggressive with them spamming their HP attacks and never letting up. The good thing is that you only lose if you are the one that gets knocked out three times (if CPUs counted then they would be almost impossible kupo).

There’s something there somewhere

And that is all the good things that I can say about this game. There are a few things that make the game fall short (kupo). If the developers changed up some of the options and controls, then the game would be more enjoyable.

Let’s start with the story mode (kupo). The story mode is short and felt uninspired. The story is not interesting at all and fells their to just give some backstory of why everyone is fighting. Unlike in previous Dissidia titles, their is no grid base board that you move on in order to obtain treasure or fight enemies (kupo). Instead, you have to collect memories to unlock story scenes. How do you obtain memory? You get them from (per last update) the offline gauntlet battles that you either have to win or get a good enough of a score. On top of that, it is not guarantee that you will get memory from doing the fights. Like all other items in the game, memory is randomly added to your spoils at the end of the gauntlet run (kupo). So if you want to get through the story content, you have to do the gauntlet battles over and over again until the game decides to give you memory to continue. This felt like a chore when all you wanted to do was to get through the short story to say that you finished the game (kupo).

Onto gameplay (kupo). The controls for this game are confusing at times and requires you to remember what different buttons, directional inputs, and positioning do. Until you become proficient with a character a practice constantly, you will get the inputs confused (kupo). One attack can be completely different if you are standing on the ground or in the air. That makes understanding which move to do at the time crucial as you will be easily punished if you mess it up.

On top of remembering which button does what, you also have to deal with the user interface and HUD. There is so much going on on one screen for a 3D fighting game (kupo). Your screen will be taken up by everything on the HUD. You have you and your opponent’s lives on the upper left hand screen with the timer. On the upper right hand side, you have a mini map of the field, but it is useless in this game. On the bottom of each side, you have your teammate’s HP and Bravery point and your opponent’s info as well. Your Bravery and HP is located at the bottom along with your EX skills. You also have at the very bottom the chat which don’t even bother (kupo). On in the middle of the screen you have all the action. You will see blue lines to show who you are targeted to and red lines to see who is targeting you. When you target someone, their information (bravery, HP, and name) appear above them. On top of that, you get text boxes when you use an EX Skill or use an HP attack (kupo). When special abilities or particle effect happen, it blinds the screen and makes it difficult to keep up with what is going on (kupo).

AND THIS! YES YOU MOG (kupo)! He will just not shut up during the entire match! Mog is your commentator of what is going on, but there are already so many sounds going on that he just adds to the annoyance. AND THERE IS NO WAY TO MAKE HIM STOP UNLESS YOU MUTE YOUR TV!!! There is already so many things that you have to keep track of and Mog does not help at all. If there was an option to customize your HUD or turn commentary off, then at least you could take your time to learn the game proper, but there is so much going on that you feel rushed at some points.

Summons also add to the annoyance of one screen clutter. During the match, a crystal will appear that you need to break in order to build up your summon gauge. When you summon, a cutscene plays out that stops you from doing what you are doing, breaking concentration of what you we focused on doing. Summons also alter the field with their attacks. Their effects affect the entire screen and if you have to avoid them it becomes a nightmare of trying to evade it and your opponents. There is a lot of spectacular effects going on, but it becomes bothersome in a fighting game versus an RPG.

Conclusion – I have a migraine

I will say that my time with Dissidia NT wasn’t all just frustration. I discovered that I am really good with Y’shtola and I unlocked her online achievement. Speaking of achievements, if you plan on platinum this game, you will have to become a master at the game. Each character (minus DLC characters) has an achievement attached to them to obtain three A++ rankings online. Doesn’t sound too hard, but if you are unfamiliar with a character or playing with random people online, it can take some time to achieve this. Throw in the fact when you play with random people, the game will not put you in a balance team all the time, and you will have to work with your teammates to work it out.

As a fan of Final Fantasy and the Dissidia series, I can tell a lot of love went into the development of this game. Some ideas from the original games were kept and refined, but some additions and lack of offline content really makes it hard to pick up and play for a while. If you are interested in trying the game, Square did release last year a free edition that allows you to play online and carry your stats over to the full game. I highly recommend giving the free version a try first before buying the full version, unless you find it on sale. For what it is worth, Dissidia NT is not a bad game. It has a lot of elements that hold it back from being a fun enjoyable game.

Dissidia: Final Fantasy NT

Developer:
Team Ninja

Publisher:
Square Enix

Genre:
Fighting

Systems:
PS4

Difficulty:
Varies (Depending on personal skill level)

What I liked:
+ Nostalgia fan service
+ Detailed graphics

What I Disliked:
– Confusing controls
– lack of content outside online battles
– short story mode
– Different game from the originals
– MOG FOR THE LOVE OF ALL THINGS PLEASE JUST BE QUIET KUPO!!!!!!

Personal Rating: C-

January 2020 Gaming Report

I kicked off the new year with a refreshed mindset and focused goals. 2019 saw me at my lowest point mentally and it affected my habits greatly. But, with the help of this blog and reducing unnecessary work and stress off of me, I feel like my goals are more realistic.

I was very surprised with how much I was able to accomplish this month. As usual, I kept my tradition alive by finishing a game on the first of January to kick off the new year. The Legend of Heroes: Trails of Cold Steel easily became one of my new favorite games and introduced me to a whole new series that I’m interested in playing through. You can read my full thoughts about the game in my review I wrote. On top of that, I finished not one, but two other games this month! That may not sound impressing, but for me that is something I have not been able to do in over a year. I hope that this is a sign a good things to come!

Along with Trails of Cold Steel, I finished Dissidia: Final Fantasy NT, a questionable, yet understanding direction for the fighting series, and Apollo Justice: Ace Attorney; a game that blew my mind with each twist and turn. I plan on writing reviews for each game, but they probably won’t be finished by the time this post goes out. If you are reading this from the future (hello from the past!), links to both reviews will be here (Dissidia) and here (Apollo Justice).

New Additions

I really wasn’t planning on purchasing many games this month. Now that my focus is focusing more on finishing games on my backlog, my desire to buy games I find in stores or online sales have been less enticing. Did that stop me from buying anything though? No.

I decided to try out Puyo Puyo Champions since I enjoyed playing Puyo Puyo Tetris. In my opinion Puyo Tetris is the better game, but if you want to learn how to play Puyo Puyo and keep Tetris out of it, this is an enjoyable game. It normally goes for about $10 USD online, but I got it one sale for $5 USD. While browsing the store to spend some Christmas money, I found a copy of Persona 3: Dancing in Moonlight. I normally would not be interested in a game like this, but I watched my wife obtain the platinum trophy for Persona 5: Dancing in Starlight in two days and I want to one up her by platinum P3: DM in just one day. One day when I have a few days off I will attempt it.

Other than that, I purchased some games to assist me with the blog and complete some collections. I picked up Tony Hawk’s Underground to capture some images for a future story that I want to talk about. Along with that, I picked up Tony Hawk’s Pro Skater 2 since it was only $9 USD and I have no self control. Both are really good games, so I have no regret purchasing them.

Uno for the Switch I picked up on a whim. I was watching videos of people playing it and it was on sale for $5 USD. I have won several games, but I don’t count it as a game I worked to finish since (in my books) just winning one game counts as beating the game.

The last two pickups were Final Fantasy Tactics and Tales of the World: Radiant Mythology. I own Tactics on the PSP, but for some reason it never captivated me like everyone else. I want to go back to it, but picked up the original PS version to add to my collection. Tales of the World: Radiant Mythology is the only escort Tales game that was released in the west. Adding it to my collection means I can finally say that (kinda) own every Tales game released in the states.

Plans For Next Month

I don’t have an idea what my plans are for February are yet. There are no new releases that I am looking forward to new month, so I can concentrate on my backlog more. I want to continue playing Nier: Automata and I think I can finish it by then. My Monster Hunter burnout is over, so I want to go back and finish Generations Ultimate at my leisure. Other than that, I will keep hammering away at Trails of Cold Steel II since I am also currently hooked on that as well. I’ve also been watching my wife recently trying to platinum Kingdom Hearts 3, and it makes me want to do some achievement hunting. Next update I will include the number of achievements that I earned during the month.

Numbers and Charts

And here are the numbers:

January 2020
Games Finished: 4
Games Added: 7
Finish Total: 190/672

Favorite Game Played: The Legend of Heroes: Trails of Cold Steel
Most Played Console: A toss up between Switch and PS4

Current Games in Process:
The Legend of Heroes: Trials of Cold Steel II
Nier: Automata
Monster Hunter Generations Ultimate
Monster Hunter World: Iceborne
Final Fantasy XIV: Stormblood
Fire Emblem: Three Houses

Thanks for reading!

DanamesX