Mario Golf: Super Rush was a fun game to play for the two weeks I spent playing it. I haven’t played a Mario Golf game since the N64 version. I enjoy that version and the Game Boy Color version as well. Super Rush is easily one of my favorite to control and understand, but I can’t help but to feel that some of the charm has been lost. When I compare this to some of the older Mario sports games in general, I can’t help but to notice the Mushroom Kingdom “charm” feels missing outside of some elements that were paste in. What I’m left with is a fun game that functions great, but doesn’t get me excited with its level design and boring plot to a story mode.

Synopsis

What if golf was Mario Kart?

A Neat Idea That Can Be Frustrating

Despite not liking most sports, I do enjoy them when you add some fun, wacky mechanics to it. To me, it makes the game more interesting when bombs are flying all over the field or you have fun characters to play as. Mario Golf: Super Rush found a way to make golf interesting by adding a new mode called Speed Golf. While I think the real world equivalent would be watching a bunch of golfers take meth and run and scream after they hit their ball, this game gives me a close equivalent to what that would be like. Speed Golf requires you to race to your ball after hitting it down the green and race your opponents to see who can sink their ball the fastest. There are different variations to this mode like just playing normally under a time limit, or earning points based on your placement. It is a fun mode and adds to the crazy chaotic fun that I enjoy in some of my games.

One thing that I don’t like is Cross Country (XC) Golf. This mode in the Adventure Mode let’s you pick which holes you want to go for in any order as long as you do them within the number of strokes. The stage that you play this mode on has a ton of cliffs that you have to send your ball upwards in order to clear. For someone who tried using the recommended methods to get past these obstacles, it made me want to send my controller down the fairway. Even worse, the game times you so you don’t feel like you can get enough time to adjust and figure out the best ways to clear the cliffs. It was aggravating and could completely be my fault for not using the right technique, but nevertheless frustrating.

The other new mode is called Battle Golf. In this mode, you compete against others sink your ball into the required amount of flags before your opponents. This is where the real chaos of Mario Golf: Super Rush comes in as the field is smaller than other maps, but with items being used everywhere and characters using their own abilities to disrupt others, it looks fun. I honestly did not spend much time in this mode, but probably will if I have friends who want to join in.

What is nice to know is that the game will be supported in the future with free updates. I know this goes into the topic of if the game was actually finished to begin with. I too wonder if the developers had more plans with the title but were force to ship it out on release day (more on that in the next section). I like this approach however for a title like this. I don’t see myself playing this every day or develop a routine with it. Giving me a reason to pick the game up once again outside of playing with friends might give me a reason to play this on occasion here and there. For a sports game, I am a little more accepting of picking it up when free updates are sent out (and not spending $60 for the same game with a different roster). If the content is worth it, then I will check it out.

As of the last update, there are 9 courses.

Adventures in Golf Land

I was excited to play the adventure mode since they were my favorite in the Game Boy entries. Adventure mode left me disappointed and honestly where I felt the most content was lacking. I know people want to say that the lack of content comes from the number of courses you can play on, but to me this is where the content was lacking. I felt like I was just going through the motions and not really caring about what was going on in the story. At the beginning it felt like some type of rivalry between you, Charging Chuck, Boo, and Toadette, but they kinda disappeared somewhere in the middle and suddenly I’m teaming up with Wario and Waluigi for “plot.” It also felt unfinished to me at the end where you save Bowser’s Castle, Toad says you can participate in Battle Mode, and then the credits just roll. You do get the ability to use your Mii in Battle Mode at that point, but I just ended up saying whatever at the end and moved on.

The other obvious complaint to adventure mode that I could make is how uncreative the areas and characters are. I know Nintendo is going through this phase of not allowing creative characters in Mario games anymore, but this game really suffered from that choice. Being surrounded by Toads and (Bowser’s) minions makes exploring and talking to them dull since you see them everywhere. I’m not saying that it could have the opposite effect if they were human characters, but making them all look the same and nothing creative about them just makes me uninterested in talking to them. I can see why they wouldn’t let Camelot use their human characters in the game, but if they were uptight about not having non-residents of the Mushroom Kingdom roaming around, then they could have used the next best thing, the Miis! If I’m allowed to run around as a Mii, then they could have easily implemented generic Miis in the adventure mode and make you go against these NPCs with an identity rather than a minion that shares the name of the others.

I can now play as my boi Koopa Troopa!

It’s Golf, but with Speed

This post feels short just because there is not a lot for me to talk about. It’s Mario Golf. You either like Mario Golf or you don’t like it. I enjoy Mario Golf games because they speak to me at my level on how to play golf. I had more fun just playing the regular golf mode with my father-in-law than anything that the adventure mode threw at me. I like some of the stages and characters, and I will most likely play through the new stages and content that come out later. If you like Mario Golf, I can recommend it to you since you will have a good time with this and the new modes that come with it. If you like golf but hate Mario and gimmicks, then you can skip this game a find a cheaper golf game to play. If you hate golf but like Mario, then play any of the other thousands of Mario games. If you hate golf and Mario, then why were you reading this in the first place? I enjoyed playing this for the time that I did, but don’t see myself playing it constantly in my rotation.